brourke228 wrote:Last night when I was playing Falz, on the third form I was doing zero damage regardless of whether he was transparent. This is the second time this has happened to me and I believe Radkin was doing zero damage on the dragon boss one time when I was playing with her, so i know its not only me having this problem.
I don't touch any packets related to damage or anything else, they just get forwarded right to the person who's the game leader, as they should.
On the mop up quests if a PC player is in a game with DC players, the warp from pioneer to field will not work for anyone on a Dreamcast. To get around this the PC player must have telepipes for anyone using a DC.
This is probably an incompatibility in the quests between the two versions. Easiest solution would be to pick one version of the quest (shouldn't matter which, but I'd go with the
DCv1 version to be sure) in Qedit, and resave it in the format for each of the other versions. This of course is something that would have to be done with the files on the server.
When playing quests I have had the game desync several times if one player disconnects midway through, which on a quests causes all sorts of issues. If the game is desynced when playing field only, players can just return to lobby and rejoin game, and they will once again be in sync.
I've never seen this happen in my testing. Has it happened in the past few days, or is this just more than a few days ago that it has happened?
The last time i played TTF the one shark you must wait for to get the full 197 kills had not appeared ( nobody had killed it either). But what was strange is that it was somehow attacking me even though none of us could see it. This is probably just an isolated incident though because I've never had this issue before.
Probably. That I've certainly never heard of.
Also on one occasion I got an fsod in the lobby, which is unlike any of the fsods anyone else has been experiencing. Though this may also be isolated because its happened to me only once. The majority of fsods I get are similar to everyone else.
It could possibly be that someone has had a item in their inventory that is causing problems. Actually, that could cause FSODs in general, and might be why I've never seen any FSODs happen myself....
Impulse wrote:I just updated to r164.
All the quest bugs are related to fuzziqer becuase they all come from there. Well except the download ones, they come from schthack. Maybe someone can edit the quests to fix them. Or maybe they have a compatibility issue with sylverant?
Heh, more up to date then I thought you'd be, being that I just committed 164 earlier today. r164 doesn't really do much on its own, other than adding two (at this point) useless GM types (local root and global root). They'll get more useful soon, hopefully.
As for the quests, I'm using the ones from Fuzziqer's newserv, and I haven't had any issues... Although, I admittedly haven't tested them much (especially not between different versions of PSO). The only thing I can think of is that, as I mentioned earlier in this post, maybe for some reason there's some incompatibility between the quests for different versions of PSO. Either way, opening one version of each quest up in Qedit and resaving it in all the other formats should fix such incompatibilities. Basically, if you want to do that, open up the earliest version of the quest that there is, and work from that. If the quest is available on DCv1 and higher, open that version. If its only DCv2 and higher, pick that one. Anything that works on PC should work on DCv2, if I recall correctly (of course, saved in the right format). DCv1 and DCv2 format are exactly the same in Qedit, PC is different; pick the right one in the Save As dialog.
K_I_R_E_E_K wrote:I tought the checker would take a long time to do, but it's actually quite fast, i didn't even had time to blink.
Its pretty fast, isn't it. It really doesn't do all that much to be honest, just a simple O(n*m) algorithm (n = number of items in the list to check, m = number of items in your inventory (along with everyone else's in the game)). Actually, with the way I set up the check, n is less than what I've stated in that, considering it checks the type of item before it looks through the lists, and only looks at items of that type (where type is one of weapon, guard, tool, mag). A bit more work when loading the list makes less work later when using it.
Found something odd that i never tried before because i knew it was impossible on schthack wich is entering with 2 chars with the same GC#, by mistake while i was on msn, pso automaticly started to enter the game with a char that was already in (in the legit game), so yeah, i have a game with 2 chars that are the same, with the same items, with the same level and with the same GC#
I don't do any checking whether the guild card number is already in use... Perhaps I should, since that would likely screw up talking, simple mail and other such things... Really, with how things are set up I shouldn't allow people with the same GC on the same ship...