Re: Shenmue 3, or a New Sega Console?
Posted: Thu Jan 12, 2012 2:22 pm
@CruSega. The Saturn was originally "Model 1" based early in its development. There's a popular myth that the chipset was switched because of "Playstation". This is untrue because the PSX was not known publicly until 1994. Both Nintendo & SEGA knew nothing about Sony's plans until early 1994.
What stu is claiming about Model 3 is false. Model 3 came MUCH later & used a completeley different 3D Engine. Model 3 also used an IBM CPU as oppossed to an Hitachi CPU, it is stand alone hardware & not related to Model 1 & 2.
Now let me explain what happened & how the Saturn came to be: In 1991-1992 SEGA obtained some new 3D polygon techology from Lockheed Martin. From this techology came 2 chipsets both 32-bit. One very primatitive capable of only Polygon Rendering & Texture Mapping. The other, alot more powerful with Translucency, Flat Shading, Mirco Textiring, Diffuse Refection & Much smoother true 3D features.
In early 1993, after scrapping the System 32 based 2D only hybrid "GigaDrive" SEGA set to work on a completeley different project that used parts of System 32 with tacked on Model 1 they called "Aurora" in which they had planned on
dubbingh "Jupiter".
Now here's what happened & here's the real truth behind the switch. At JAMMA 1993, SEGA demostrated what they thought was the wave of the future by displaying its Model 1 arcade hardware. Needless to say, Japanese
crowds weren't impressed with the advent of basic 3D & Clamored for better
looking 3D. So naturally SEGA panicked & made key emergency design changes in Aurora. First, SEGA had to trash the Model 1 based VDP. Realizing that incorporating Model 2 hardware would have been a bit expensive & slightly time consuming since Model 2 used a state of the art high resolution single core VDP, SEGA decided that the solution was to replace it with 2 low res VDPs. The actual so called "Off The Self Conponets" are two VDPs that split the Model 2's power in half. But when combined together, run full Model 2 which is superior to PSX despite lack of key 3D Engine features. But as you said, Model 2 had plenty of Loopholes around that.
The finish touch design for Aurora was that as a cost cutting measure, SEGA finally scrapped the cartridge based Jupiter and went for CD ROM. When all the changes in Aurora were finalized, the chipset was officially named "Saturn".
The Model 1 board was a commercial and critical failure. In fact it bombed so bad that SEGA retired it in less then a year. And here's a FACT: Most of the early Model 2 games like Daytona USA,VF2,SEGA Rally,Virtua.Cop were originally developed for Model 1.
What stu is claiming about Model 3 is false. Model 3 came MUCH later & used a completeley different 3D Engine. Model 3 also used an IBM CPU as oppossed to an Hitachi CPU, it is stand alone hardware & not related to Model 1 & 2.
Now let me explain what happened & how the Saturn came to be: In 1991-1992 SEGA obtained some new 3D polygon techology from Lockheed Martin. From this techology came 2 chipsets both 32-bit. One very primatitive capable of only Polygon Rendering & Texture Mapping. The other, alot more powerful with Translucency, Flat Shading, Mirco Textiring, Diffuse Refection & Much smoother true 3D features.
In early 1993, after scrapping the System 32 based 2D only hybrid "GigaDrive" SEGA set to work on a completeley different project that used parts of System 32 with tacked on Model 1 they called "Aurora" in which they had planned on
dubbingh "Jupiter".
Now here's what happened & here's the real truth behind the switch. At JAMMA 1993, SEGA demostrated what they thought was the wave of the future by displaying its Model 1 arcade hardware. Needless to say, Japanese
crowds weren't impressed with the advent of basic 3D & Clamored for better
looking 3D. So naturally SEGA panicked & made key emergency design changes in Aurora. First, SEGA had to trash the Model 1 based VDP. Realizing that incorporating Model 2 hardware would have been a bit expensive & slightly time consuming since Model 2 used a state of the art high resolution single core VDP, SEGA decided that the solution was to replace it with 2 low res VDPs. The actual so called "Off The Self Conponets" are two VDPs that split the Model 2's power in half. But when combined together, run full Model 2 which is superior to PSX despite lack of key 3D Engine features. But as you said, Model 2 had plenty of Loopholes around that.
The finish touch design for Aurora was that as a cost cutting measure, SEGA finally scrapped the cartridge based Jupiter and went for CD ROM. When all the changes in Aurora were finalized, the chipset was officially named "Saturn".
The Model 1 board was a commercial and critical failure. In fact it bombed so bad that SEGA retired it in less then a year. And here's a FACT: Most of the early Model 2 games like Daytona USA,VF2,SEGA Rally,Virtua.Cop were originally developed for Model 1.