Okay heres the link to the basic CDI. I wont do this again sorry. I used music from Tokyo Racer 2 mod sorry for the pinch because adx music memory was hard! So can always do your own.
https://www.mediafire.com/file/oyzfog5j ... 2.cdi/file
https://www.freestepdodge.com/threads/d ... sion.7039/
https://www.freestepdodge.com/threads/d ... inds.7171/
Yeah Dee4doa guide and ryu-highabusa adx beta link I used.
Hex Files to search up on by Green Ranger and Dee4doa
0015ae20 - Story Text
0015e574 - Dialogue Text
0015f410 - Soundtrack Text
1aaac3 - Camera Lighting Effect (Character Select- Ein)
1c9e0e - lighting Effect (ingame)
1c3f50 - Mouth animation data
18754f - Stage Camera Angle (Stage Select)
1943dc - Character Win Pose Camera
176e4f - Moveset stuns
1943dc - Eye blinking animation
170947 - background camera (menu)
1d0521 - Intro
1d05c5 - Menu Logo voice
1d18b8 - controls and button logos
174056 - Stage Select (VS + Watch Mode)
1d062d - Logo Stages (press start)
How to swap characters completely!
*Characters select values*
173f48 - Characters
*Character values*
05 06 01 00 02 0D 18 04 07 09 08 0C 03
*Character costume hex values*
1b8658 - Ayane
1b8800 - Leon
1b899c - Bass
1b89f8 - Gen-Fu
1b8b4c - Helena
1b8ce8 - Jan-Lee
1b8e44 - Kasumi
1b9054 - Ein
1b9174 - Lei-Fang
1b9308 - Hayabusa
1b94b0 - Tina
1b963c - Tengu -
1b96dc - Zack
1b9824 - Bayman -
1b9900 - Loran and Mam -
Tag stages the offset is: 175313 there Five 08's all being the Danger Zone. You can't just swap over any Hex Value level because its crashes the game. Danger Zone Hardcoded!
17062f - Kasumi's Clone Laugh Cutscene (Demon Church)
170650 - Kasumi/Ein Cutscene (Miyama-Day)
170664 - Helena's Cutscene stage (Dragon Hills)
17066b - Helena/Ayane Cutscene (Great Opera)
170699 - Hayabusa/Kasumi Cutscene (Ariel Garden -Night)
1706ad - Ein/Helena Cutscene (Spiral)
1706b3 - Jan-lee/Lei-Fang Cutscene (Ariel Garden-Night)
1706c5 - Hayabusa/Tengu Cutscene (Miyama -Night)
170704 - Jan-Lee/Gen-Fu Cutscene (The White Storm)
17071f - Tina/Bass Poster Cutscene (Bass's Ally Stage)
170731 - Lei-Fang/Helena Elevator Cutscene (Elevator Stage)
17075e - Hayabusa/Tengu Win Cutscene (Miyama -Night)
170770 - Helena Unknown Cutscene???? (Demon Church)
170782 - Lei-Fang/Gen-Fu Cutscene (White Storm)
1707a6 - Leon/Zack Cutscene (Death Vally)
1707af - Tina/Zack Cutscene (Ariel Garden-Night)
1707dc - Ein/Ayane Cutscene (Ariel Garden-Night)
1707e5 - Ein/Tengu Cutscene (Demon Church)
1708f3 - Tina/Lei-Fang Cutscene (The L's Castle)
1708fc - Leon/Gen-Fu Cutscene (The Buida Zehn)
170905 - Helena/Gen-Fu Cutscene (The Ariel Garden-Night)
17090e - Ein/Hayabusa Cutscene (Demon Church)
170917 - Ein/Hayabusa Win Cutscene (Demon Church-Lower Level)
170920 - ???? Cutscene (????)
170929 - Hayabusa/Jan-lee Cutscene (Spiral)
Once you have your desired cutscene you wish to edit, you need to know what values to edit within the string of data! Here is an example:
Leon and Genfu's cutscene in the Buida Zehn is offset 1708fc, when I go to that offset is has these values:
06 fd 08 fd 29
I have bolded the values that are important, the first value '06' is the value for the other character in the scene in this case 06=Gen-Fu.
Then the value fd which is basically there to seperate the character value '06' from '08' The value '08' being Leon.
Here is a list of Hex values for the characters if anyone needs help to tell which values are for which character:
00 Zack, 01 Tina, 02 Jann Lee, 03 Ein, 04 Hayabusa, 05 Kasumi, 06 Gen Fu, 07 Helena, 08 Leon
09 Bass, 0A Helena's mum, 0B (Placeholder), 0C Lei Fang, 0D Ayane, 0E Young Bass
10 Roland, 11 Tengu, 12 (Placeholder), 13 (Placeholder), 14 (Placeholder), 15 (Placeholder), 16 Random Select, 17 Rabbit, 18 Bayman
*Lighting values*
3d
3d
3d 46 df 78 3d a2 6e 7b 3d - Dark Blue Lighting
3e
3e
3e
3e 47 e0 79 3e a3 6f 7c 3e - Blue Lighting
3f 48 e1 80 3f a4 70 7d 3f - Defult Lighting
3f 49 e2 81 40 a5 71 7e 3f - Red Tint Lighting
3f 50 e3 82 41 a6 72 7f 3f - Red Lighting
3f 51 e4 83 42 a7 73 80 3f - Green tint Lighting
3f 52 e5 84 43 a8 74 81 3f - Green Lighting
3f 53 e6 85 44 a9 75 82 3f - Bright Green Lighting
*Character Story Mode Stages (Not Cutscenes)*
17523D - Tina (01,09,14,12)
175244 - Jan-Lee (14,09,01,12)
175249 - Ein (0c,09,14,01,12,12)
175252 - Hayabusa (14,09,0c,12)
175256 - Kasumi (0C,18,01,09,00,12)
175260 - Gen-Fu (00,09.01,12)
175265 - Helana (15,09,14,01,0a,12)
17526e - Leon (05,29,09,12)
17527a - Lei-Fang (28,00,0a,09,01,12)
175282 - Ayane (0A,09,00,01,12)
*Character Story Mode Character Opponents (Not Cutscenes)*
174ca5 - Zack
174cac - Tina
174cb4 - Jan-lee
174cba - Ein
174cc1 - Hayabusa
174cc8 - Kasumi
174ccf - Gen Fu
174cd6 - Helena
174cdd - Leon
174ce4 - Bass
174ceb - Helena's Mum (Buggy)
174cf9 - Lei Fang
174d00 - Ayane
174d07 - Young Bass (Buggy)
174d0e - Roland (Buggy)
174d15 - Tengu (Buggy)
This is all fans project I really want to see PS2 levels myself but that out off my range. Thanks Tecmo, Team Ninja and Itagaki for Dreamcast version even if we loved to had Hard*Core too.