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Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 12:26 pm
by ateam
megavolt85 wrote: ↑Wed Oct 09, 2024 12:13 pm
ateam wrote: ↑Wed Oct 09, 2024 11:41 am
If anybody wants these (along with instructions on how to use them), let me know and I'll be happy to share and explain.
oh yeah, we need instructions, and more icon sets for every taste and color
1. Download and extract "folder_icons.zip" (attached at the bottom of this post).
2. Navigate to the "GDMENUCardManager.v2.0.0-win-x64\tools\openMenu\menu_data" folder and rename "DIR.PVR" to "OLDDIR.PVR" (or any other file name of your choosing for purposes of backing up the original).
3. Copy "DIR.PVR" from "folder_icons.zip" to the "GDMENUCardManager.v2.0.0-win-x64\tools\openMenu\menu_data" folder.
4. Launch the openMenu DAT Editor tool (tutorial can be found here:
https://youtu.be/QjUgXkdiVq4).
5. Add new game entries for all 26 letters (A through Z), as well as the # symbol. The ID to use for each folder icon should match the file name from the "folder_icons.zip" archive. For example, # is A0, A is AA, B is AB, C is AC, etc.
6. After creating a new game entry with two-character code described above, import the corresponding folder icon PNG using the DAT Editor and select "Copy to Icon". Repeat this for all characters.
7. Per the tutorial video, save your DATs back to the "GDMENUCardManager.v2.0.0-win-x64\tools\openMenu\menu_data" folder.
8. Launch GD Menu Card Manager with your SD card inserted into your computer, then click "Save" to rebuild openMenu with your new folder icons.
9. After booting the console, press Start to enter openMenu settings and then set the sorting option to "Name".
(See in-action here:
https://i.imgur.com/Kae8miZ_lq.mp4)
Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 12:50 pm
by Kanji
Thanks for this!
Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 2:45 pm
by megavolt85
name list for other sorting
Region:
Code: Select all
RF - Free
RJ - NTSC-J
RP - PAL
RU - NTSC-U
Genre:
Code: Select all
GACT - Action
GADV - Adventure
GARC - Arcade
GFIG - Fighting
GLIG - Lightgun
GMUS - Music
GNG - No genre
GPLA - Platformer
GPUZ - Puzzle
GRAC - Racing
GRPG - RPG
GSHM - Shmup
GSHO - Shooter
GSIM - Simulation
GSPO - Sports
GSTR - Strategy
GSUR - Survival
Re: openMenu Alpha 1
Posted: Thu Oct 10, 2024 6:55 am
by fraggle200
Seeing this has me still hoping to see a directory tree at somepoint.... even if it's via this method of assigning codes to folders etc
Re: openMenu Alpha 1
Posted: Thu Oct 10, 2024 4:09 pm
by ateam
fraggle200 wrote: ↑Thu Oct 10, 2024 6:55 am
Seeing this has me still hoping to see a directory tree at somepoint.... even if it's via this method of assigning codes to folders etc
Would be very cool to see.
However, in my view, such a feature would need to be implemented with both openMenu
and the SD card manager utility. Otherwise, manually defining the entire directory structure would be veeerrry tedious

Re: openMenu Alpha 1
Posted: Mon Oct 14, 2024 5:57 am
by Rocky5
First time poster here, but recently moved from USB-GDRom to GDEmu and openMenu.
Didn't really like the icons due to running in higher than native or 640x480 resolutions. The font also looked off but that turned out to be 16:9, seems to destroy the quality of the font.
Anyways I redone the icons for the vmu, controller, rumble etc... and the font file to be easier on the eye. (this one works better across 16:9 and 4:3)

- icon_white.png (40.87 KiB) Viewed 2310 times

- icon_black.png (40.86 KiB) Viewed 2310 times
I may add more detail to the ethernet and disc at some point but its not really needed.
Not able to capture the DC but took a photo

Had to resize these to fit as an attachment, but you can see the icons.
Also want to say thank you to
mrneo240 &
megavolt85 for openMenu. Much appreciated.
Not sure if its a bug or not, but the game title when in the horizontal view (images above) is always small (odd title is large but off screen), when other videos/images show it being larger than the synopsis font size.
Re: openMenu Alpha 1
Posted: Tue Oct 15, 2024 7:38 am
by fraggle200
ateam wrote: ↑Thu Oct 10, 2024 4:09 pm
fraggle200 wrote: ↑Thu Oct 10, 2024 6:55 am
Seeing this has me still hoping to see a directory tree at somepoint.... even if it's via this method of assigning codes to folders etc
Would be very cool to see.
However, in my view, such a feature would need to be implemented with both openMenu
and the SD card manager utility. Otherwise, manually defining the entire directory structure would be veeerrry tedious
agreed... but you'd only need to do it once. lol
Re: openMenu Alpha 1
Posted: Tue Oct 15, 2024 8:14 am
by ateam
fraggle200 wrote: ↑Tue Oct 15, 2024 7:38 amagreed... but you'd only need to do it once. lol
I mean, sort of? You'd also need to go through some sort of manual "directory tagging" process each time you add (or potentially even remove or rename) a game.
It can get hairy

Re: openMenu Alpha 1
Posted: Tue Oct 15, 2024 7:56 pm
by Rocky5
ateam wrote: ↑Tue Oct 15, 2024 8:14 am
fraggle200 wrote: ↑Tue Oct 15, 2024 7:38 amagreed... but you'd only need to do it once. lol
I mean, sort of? You'd also need to go through some sort of manual "directory tagging" process each time you add (or potentially even remove or rename) a game.
It can get hairy
Simplest way would when adding games/homebrew is place them in a root folder and add that folder and the card manager knows and write a new folder.txt file with the folder type, where they go in openMenu.
I mean there could be a button to assign a content (folder) type, highlight a load of games, click button and pick content type or enter it manually & pick done and it updates them all.
When coming from USBGDRom mine was all folderized. So I made a bat file to set the names in the name.txt as the directory names, once done I rename all folders to numerals & card manager reads that file when loaded. Saving me hours upon hours of adding stuff individually. (Took 5 hours to transfer them all to the SD Card in bulk, hate to think doing it 1 at a time

)
But yeah specifying a folder to be used would be great, as I have homebrew, mods and TV only games that I want in their own root folders. Currently I add (Homebrew), (Mod) & (TV) to the end of title. (Add what the mod does to the synopsis info) luckily openMenu doesn’t care about folder ordering, only GDEMU Menu does.
I also have those at the end of the list on the SD Card, so games, mods, tv only & homebrew. When sorting I move the tv & homebrew to a folder, sort the sd card (if I change names as I was testing with 60 char length) save and then move the content back to the root and save again so it’s all in my set order. (Makes knowing where stuff is easier, since we can’t use folder names)
Re: openMenu Alpha 1
Posted: Thu Oct 17, 2024 5:37 am
by fraggle200
Rocky5 wrote: ↑Tue Oct 15, 2024 7:56 pm
Simplest way would when adding games/homebrew is place them in a root folder and add that folder and the card manager knows and write a new folder.txt file with the folder type, where they go in openMenu.
I mean there could be a button to assign a content (folder) type, highlight a load of games, click button and pick content type or enter it manually & pick done and it updates them all.
When coming from USBGDRom mine was all folderized. So I made a bat file to set the names in the name.txt as the directory names, once done I rename all folders to numerals & card manager reads that file when loaded. Saving me hours upon hours of adding stuff individually. (Took 5 hours to transfer them all to the SD Card in bulk, hate to think doing it 1 at a time

)
But yeah specifying a folder to be used would be great, as I have homebrew, mods and TV only games that I want in their own root folders. Currently I add (Homebrew), (Mod) & (TV) to the end of title. (Add what the mod does to the synopsis info) luckily openMenu doesn’t care about folder ordering, only GDEMU Menu does.
I also have those at the end of the list on the SD Card, so games, mods, tv only & homebrew. When sorting I move the tv & homebrew to a folder, sort the sd card (if I change names as I was testing with 60 char length) save and then move the content back to the root and save again so it’s all in my set order. (Makes knowing where stuff is easier, since we can’t use folder names)
If we had folders in Openmenu I'd happily ditch my MODE. it's the only thing keeping it alive at the moment. being able to split the games out any way I like gives me a lot less anxiety than 1 big list of them. I do agree with ateam though, it would take a change at the Openmenu side to be able to display them as well as the SD card manager side to organise them.... or possibly even a standalone app that creates the virtual folder structure as say a txt file that Openmenu could read. My thinking was that we can change from the list of games to lettered folders... so there may be a way to manipulate that so it displays what we want instead of the lettered folders, which is kind of what ateam was getting at. Prev Megavolt had mentioned it wasn't a planned feature, although it would be a great one if it could be done.