I'm always open for testing I also have a capture card and can do videos on youtube.
http://www.youtube.com/dceric
Hydra Castle Labyrinth Homebrew port [WIP]
Moderators: pcwzrd13, deluxux, VasiliyRS
- DCeric
- undertow
- Posts: 27
- Dreamcast Games you play Online: ALL OF THEM MUAHAHAHHA!!
- DCeric
- undertow
- Posts: 27
- Dreamcast Games you play Online: ALL OF THEM MUAHAHAHHA!!
Re: Hydra Castle Labyrinth Homebrew port [WIP]
I am playing this on the SD Card from serial port. So I believe the issue is do to music. I don't know how to disable this from Dreamshell and turning down the music in game just turns down the volume. It does not completely disable music playback. None the less great game if somebody could tell me how to fix the music with Dreamshell that would be great. I did try burning but my hardware doesn't like slow speeds with IMGBurn. Also looks like I didn't encode with proper frame rate :/ sorry about that but none the less watchable lol.
- megavolt85
- Developer
- Posts: 1959
Re: Hydra Castle Labyrinth Homebrew port [WIP]
i'm more don't support SD
this port work with CD, ODE or HDD
this port work with CD, ODE or HDD
- DCeric
- undertow
- Posts: 27
- Dreamcast Games you play Online: ALL OF THEM MUAHAHAHHA!!
Re: Hydra Castle Labyrinth Homebrew port [WIP]
I gather the serial port is just too slow :'( oh well none the less it looks nice. I'll work on a CD version video soon as I can burn a decent copy.
- fafadou
- Gold Lion
- Posts: 1665
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Yes with sd mod the sound freeze the game one second around.
It's because @megavolt85 improve the sound with DMA, and the result is awesome.
But with that the sd card bus becomes too slow.
Hope you'll able to enjoy, the megavolt85 job deserves it
It's because @megavolt85 improve the sound with DMA, and the result is awesome.
But with that the sd card bus becomes too slow.
Hope you'll able to enjoy, the megavolt85 job deserves it
- DCeric
- undertow
- Posts: 27
- Dreamcast Games you play Online: ALL OF THEM MUAHAHAHHA!!
Re: Hydra Castle Labyrinth Homebrew port [WIP]
I'll get the CD-R version and get a dummy file and that should help me out. I'll then do another video.
- DCeric
- undertow
- Posts: 27
- Dreamcast Games you play Online: ALL OF THEM MUAHAHAHHA!!
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Quoted from Youtube cause I'm lazy:
Another video here of Hydra Castle Labyrinth but of the CD-R version. I am still having some minor stutters but again its playable and probably even possible to beat the game. The stutter could be do to bad burn, my Dreamcast or memory optimization.
Also stated in the video I would have a VMU screenshot and sorry that doesn't seem to be in the video . For more information on the game check out the video and give the game a try cause its pretty awesome.
Please let me know if there is any issues with volume. I have a different audio setup and not quite sure if it'll be good enough for everyone else.
Another video here of Hydra Castle Labyrinth but of the CD-R version. I am still having some minor stutters but again its playable and probably even possible to beat the game. The stutter could be do to bad burn, my Dreamcast or memory optimization.
Also stated in the video I would have a VMU screenshot and sorry that doesn't seem to be in the video . For more information on the game check out the video and give the game a try cause its pretty awesome.
Please let me know if there is any issues with volume. I have a different audio setup and not quite sure if it'll be good enough for everyone else.
- k-do
- Quad Damage
- Posts: 196
- Dreamcast Games you play Online: Quake 3 Arena
Re: Hydra Castle Labyrinth Homebrew port [WIP]
I play this game the gdi version on my Dreamcast with dreamshell running from hdd and there is no
aparentely sound issues.
aparentely sound issues.
- DCeric
- undertow
- Posts: 27
- Dreamcast Games you play Online: ALL OF THEM MUAHAHAHHA!!
Re: Hydra Castle Labyrinth Homebrew port [WIP]
I ain't having sound issues its fine its just the stutter in game play while using CD-R or the SD Adapter via Serial Port.
- Dakangel
- letterbomb
- Posts: 151
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Maybe these are dumb questions per se but anyway here i come.
Can the hud aside moving up and down be disabled for a clean screen action or using the vmu as the hud itself?
Is possible to modify this Game ( or it's engine) to make a faster placed megaman / metroid / Castlevania esque Game?
How is managed the data between screens ?
Is easily expandable trought the source code ( more background layers, more screen objects, scroll, parallax) ?
Use sdl or is pure kos?
I know about openbor and the posibilities but i love the things you did to this game port like rumble support or vmu screen use for visual Game data and i think the engine you created can be used as a starting development point for more.
Can the hud aside moving up and down be disabled for a clean screen action or using the vmu as the hud itself?
Is possible to modify this Game ( or it's engine) to make a faster placed megaman / metroid / Castlevania esque Game?
How is managed the data between screens ?
Is easily expandable trought the source code ( more background layers, more screen objects, scroll, parallax) ?
Use sdl or is pure kos?
I know about openbor and the posibilities but i love the things you did to this game port like rumble support or vmu screen use for visual Game data and i think the engine you created can be used as a starting development point for more.