nuQuake v1.2

Place for discussing homebrew games, development, new releases and emulation.
SMiTH
Super Sonic
Posts: 1512

Re: nuQuake v1.2

Post by SMiTH »

i enjoy dammit!

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Anthony817
Shark Patrol
Posts: 4033
Location: Fort Worth, Texas

Re: nuQuake v1.2

Post by Anthony817 »

Looking amazing man! Thanks for continuously improving this!

Going to have to spend St. Paddy's day playing this getting turnt up!
Image

mrneo240
Rank 9
Posts: 949
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: nuQuake v1.2

Post by mrneo240 »

Next up is going to be a controversial cvar, will increase loading times of maps but should allow large maps to be loaded back to back. Stay tuned.

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ChristinaDreamcustDC
letterbomb
Posts: 145

Re: nuQuake v1.2

Post by ChristinaDreamcustDC »

mrneo240 wrote:Next up is going to be a controversial cvar, will increase loading times of maps but should allow large maps to be loaded back to back. Stay tuned.
What do you mean by “loading large maps back to back”?

mrneo240
Rank 9
Posts: 949
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: nuQuake v1.2

Post by mrneo240 »

build_dc_v12_bigmap_water.7z
(1.31 MiB) Downloaded 367 times
okay so features:
map loading is SLOWER, but should not run out of memory (was able to load atf maps 1 -> 4 back to back)
water alpha, needs vispatched maps (google)
general stuff.

DARKHALO2K
dark night
Posts: 53

Re: nuQuake v1.2

Post by DARKHALO2K »

Sounds interesting, and the videos look good.

I did play around with the previous build, and the weapons and sounds are greatly improved, but I did experience a looping sound effect in Quake, a freeze when loading ATFE1M1, and no mipmaps.

Anyway, I'll have a thorough playthrough of the latest build tomorrow night and report back with any issues or suggestions.

Thanks for continuing to improve your port. It's an incredible achievement!

DARKHALO2K
dark night
Posts: 53

Re: nuQuake v1.2

Post by DARKHALO2K »

Image

Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!

What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.

mrneo240
Rank 9
Posts: 949
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: nuQuake v1.2

Post by mrneo240 »

What happened? Also I've only ever used nuquake over VGA.

In the end it didn't get added, I just force enabled it

mrneo240
Rank 9
Posts: 949
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: nuQuake v1.2

Post by mrneo240 »

DARKHALO2K wrote:Image

Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!

What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.

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Ian Micheal
Developer
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Location: USA
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Re: nuQuake v1.2

Post by Ian Micheal »

DARKHALO2K wrote:Image

Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!

What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.
have you sent mrneo240 the version of the pakfiles your using? because with the old pc release I have not got any thing that's showing in your picture?

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