nuQuake v1.2
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: nuQuake v1.2
Looking amazing man! Thanks for continuously improving this!
Going to have to spend St. Paddy's day playing this getting turnt up!
Going to have to spend St. Paddy's day playing this getting turnt up!

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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
Next up is going to be a controversial cvar, will increase loading times of maps but should allow large maps to be loaded back to back. Stay tuned.
- ChristinaDreamcustDC
- letterbomb
- Posts: 145
Re: nuQuake v1.2
What do you mean by “loading large maps back to back”?mrneo240 wrote:Next up is going to be a controversial cvar, will increase loading times of maps but should allow large maps to be loaded back to back. Stay tuned.
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
map loading is SLOWER, but should not run out of memory (was able to load atf maps 1 -> 4 back to back)
water alpha, needs vispatched maps (google)
general stuff.
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- dark night
- Posts: 53
Re: nuQuake v1.2
Sounds interesting, and the videos look good.
I did play around with the previous build, and the weapons and sounds are greatly improved, but I did experience a looping sound effect in Quake, a freeze when loading ATFE1M1, and no mipmaps.
Anyway, I'll have a thorough playthrough of the latest build tomorrow night and report back with any issues or suggestions.
Thanks for continuing to improve your port. It's an incredible achievement!
I did play around with the previous build, and the weapons and sounds are greatly improved, but I did experience a looping sound effect in Quake, a freeze when loading ATFE1M1, and no mipmaps.
Anyway, I'll have a thorough playthrough of the latest build tomorrow night and report back with any issues or suggestions.
Thanks for continuing to improve your port. It's an incredible achievement!
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- dark night
- Posts: 53
Re: nuQuake v1.2

Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!
What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
What happened? Also I've only ever used nuquake over VGA.
In the end it didn't get added, I just force enabled it
In the end it didn't get added, I just force enabled it
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
DARKHALO2K wrote:
Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!
What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: nuQuake v1.2
have you sent mrneo240 the version of the pakfiles your using? because with the old pc release I have not got any thing that's showing in your picture?DARKHALO2K wrote:
Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!
What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.
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