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Re: GDMENU Theme Manager /Dreamcast

Posted: Sun Jan 17, 2021 1:17 pm
by RazorX
Bill Lumbergh wrote:Thank you for developing this! I haven't tried it yet, but I will when I get my GDEMU.

Is there a way to disable the "disc info" and/or the PVR section? I just want to make a very basic, clean looking menu with no cover art or additional info about the game being displayed.

Thanks again RazorX!
You could achieve this with my app by creating a custom theme and changing the positions of them with the app so there off screen.

Re: GDMENU Theme Manager /Dreamcast

Posted: Sun Jan 17, 2021 1:19 pm
by RazorX
John wrote:
Bill Lumbergh wrote:Thank you for developing this! I haven't tried it yet, but I will when I get my GDEMU.

Is there a way to disable the "disc info" and/or the PVR section? I just want to make a very basic, clean looking menu with no cover art or additional info about the game being displayed.

Thanks again RazorX!
Yeah, I agree this would be very useful. I was unable to create cover art for a particular few games as they keep crashing after re-built. I'd rather turn off cover art for all than having a few blank ones.
I created easy to use tools to replace the pvrs for the entire tosec dump collection and included a pvr for every game in the three regions. (PAL, NTSC, JAP)
There available on this forum, just make sure to run the script updater to use the latest versions of my scripts.
just bare in mind there gdi only, no cdi support.

Re: GDMENU Theme Manager /Dreamcast

Posted: Sun Jan 17, 2021 1:20 pm
by RazorX
megavolt85 wrote:
RazorX wrote:updated to 1.5, more language options have been added.
part 3

VMU LCD ICON
offset 6B11C
size 1536 bytes
48x32 1 bpp
symbol # (23 hex) blank pixel
symbol . (2E hex) black pixel

vmu_icon.png

hide 0GDTEX
offset 4A60 replace 1CD10B41 to 09000900
offset 55AE replace 8828 to 1800

hide image info
offset 48D0 replace 06E679D8 to C6A00900

non standart size for textures

font_8x16
offset 6B0CD replace 72 to 63
put font_8x16.png 1024x16 to root of your CD image

texture
offset 6B0BD replace 72 to 63
put texture.png 1024x512 to root of your CD image
Thanks megavolt85

Re: GDMENU Theme Manager /Dreamcast

Posted: Mon Jan 18, 2021 8:57 am
by Bill Lumbergh
RazorX wrote:
Bill Lumbergh wrote:Thank you for developing this! I haven't tried it yet, but I will when I get my GDEMU.

Is there a way to disable the "disc info" and/or the PVR section? I just want to make a very basic, clean looking menu with no cover art or additional info about the game being displayed.

Thanks again RazorX!
You could achieve this with my app by creating a custom theme and changing the positions of them with the app so there off screen.
Oh cool, I will definately experiment with that when I get my GDEMU :)

Any idea what values would be needed to change the game info section and PVR section to make them off screen? Thanks again.

Re: GDMENU Theme Manager /Dreamcast

Posted: Mon Jan 18, 2021 9:53 am
by megavolt85
Bill Lumbergh wrote:Any idea what values would be needed to change the game info section and PVR section to make them off screen? Thanks again.
I already wrote how to do this, wait for RazorX to add this to its program

Re: GDMENU Theme Manager /Dreamcast

Posted: Mon Jan 18, 2021 1:42 pm
by John
RazorX wrote:
John wrote:
Bill Lumbergh wrote:Thank you for developing this! I haven't tried it yet, but I will when I get my GDEMU.

Is there a way to disable the "disc info" and/or the PVR section? I just want to make a very basic, clean looking menu with no cover art or additional info about the game being displayed.

Thanks again RazorX!
Yeah, I agree this would be very useful. I was unable to create cover art for a particular few games as they keep crashing after re-built. I'd rather turn off cover art for all than having a few blank ones.
I created easy to use tools to replace the pvrs for the entire tosec dump collection and included a pvr for every game in the three regions. (PAL, NTSC, JAP)
There available on this forum, just make sure to run the script updater to use the latest versions of my scripts.
just bare in mind there gdi only, no cdi support.
Thanks. I knew about the tool and it is a great tool indeed! Saved me a lot of time. However there are just a few games that doesn't work after replacing the art, such as Max Steel and Metropolis Street Racer. Mostly I get a black screen or freezes for these problematic ones. It has nothing to do with your tool. But anyway thanks to megavolt85 and dubcity I have already obtained the workings ones posted on this forum. :D

Re: GDMENU Theme Manager /Dreamcast

Posted: Mon Jan 18, 2021 3:59 pm
by RazorX
Bill Lumbergh wrote:
RazorX wrote:
Bill Lumbergh wrote:Thank you for developing this! I haven't tried it yet, but I will when I get my GDEMU.

Is there a way to disable the "disc info" and/or the PVR section? I just want to make a very basic, clean looking menu with no cover art or additional info about the game being displayed.

Thanks again RazorX!
You could achieve this with my app by creating a custom theme and changing the positions of them with the app so there off screen.
Oh cool, I will definately experiment with that when I get my GDEMU :)

Any idea what values would be needed to change the game info section and PVR section to make them off screen? Thanks again.
i just used 999 for my testing but when i get the time i will add an option to remove it

Re: GDMENU Theme Manager /Dreamcast

Posted: Thu Feb 18, 2021 10:40 pm
by sonic02
sweet nice new gdemu look now i've got to check out some youtube videos on how to get this new menu look set up

Re: GDMENU Theme Manager /Dreamcast

Posted: Sat Mar 06, 2021 12:31 pm
by galaxygod
any idea why this isnt working for me? i follow all the instructions and when i try and boot my dreamcast i just get a black screen. i can boot the classic gdmenu still

Re: GDMENU Theme Manager /Dreamcast

Posted: Thu Jun 03, 2021 5:42 pm
by dubcity
galaxygod wrote:any idea why this isnt working for me? i follow all the instructions and when i try and boot my dreamcast i just get a black screen. i can boot the classic gdmenu still
maybe you missed a step. did you scramble at the end?