@s_d_a_i I am very grateful to you, the photos from the oscilloscope helped me a lot
P.S. I hope someday I'll get myself an oscilloscope
Adapter for MAPLE (Release)
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- Metallic
- Posts: 832
- Dreamcast Games you play Online: Quake 3 Arena
Re: Adapter for MAPLE (Release)
needs a 12cm short cable.s_d_a_i wrote:Definitely a problem on my side, I've tested the latest firmware you've attached and the firmware from the first post and it is still not visible, so I will test with another cable.
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- minority
- Posts: 68
- Dreamcast Games you play Online: no one
Re: Adapter for MAPLE (Release)
Thanks s_d_a_i and megavolt.s_d_a_i wrote:Hi Alexislight,
You have to download https://www.st.com/en/development-tools ... t-software if you want to program the pill with the st-link (I recommend you this way), this software installs the driver required for the st-link in order to work properly and even allows you to debug your code.
The first time you open it with the st-link on your usb port, go to "ST-LINK->Firmware update" so you have the latest firmware version on your ST-link, then "File->Open File" and load the .bin file, once loaded go to "Target->Connect" and then to "Target->Program & Verify", and now if you see no error it should be working.
(Flashing times are way worse on the clones).
only littles steps left...


- s_d_a_i
- undertow
- Posts: 32
Re: Adapter for MAPLE (Release)
This was useless, now I have a 2' cable (now I almost use the DC as the controller) with the same noise using this SMPSaldair wrote:needs a 12cm short cable.

@megavolt85, can you make a firmware version with a slower response? I think increasing the time between bits a little bit in the response may help with noisy environments.
Thank you.
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- shadow
- Posts: 6
Re: Adapter for MAPLE (Release)
Do you guys know this project?
https://hackaday.io/project/170365-blueretro
can this project be adapted to this one?
https://hackaday.io/project/170365-blueretro
can this project be adapted to this one?
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- noob
- Posts: 3
Re: Adapter for MAPLE (Release)
This is the best gamepad adapter for dreamcast. I hope that megavolt85 will soon fix all the errors and I can publish the PCB shield for blue pill.
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- shadow
- Posts: 6
Re: Adapter for MAPLE (Release)
Daoon wrote:This is the best gamepad adapter for dreamcast. I hope that megavolt85 will soon fix all the errors and I can publish the PCB shield for blue pill.
That looks dope man.now it only needs someone who designs a 3d printed case for that,cheers
- s_d_a_i
- undertow
- Posts: 32
Re: Adapter for MAPLE (Release)
Hi megavolt85, I don't know what happens but I keep receiving the wrong data on the 4th byte in the command 08 so I'm having a lot of joystick down presses, this DC has the original electrolytic cap but I don't think this is a problem as the original controller works as expected even if the noise from the SMPS was affecting the communication on the stm32 why it doesn't affect the original controller, (maybe wrap it all with aluminium foil)
BTW, can you make a version with a lower bitrate (increase the time between edges on the TX part) so I can test it as well?
Thank you.
BTW, can you make a version with a lower bitrate (increase the time between edges on the TX part) so I can test it as well?
Thank you.
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- core
- Posts: 127
Re: Adapter for MAPLE (Release)
Feature requests (sorry!):megavolt85 wrote:Arcade Stick
......Code: Select all
Buttons STM RIGHT -> PA_7 LEFT -> PA_6 DOWN -> PA_5 UP -> PA_4 START -> PA_3 A -> PA_2 B -> PA_1 C -> PA_0 X -> PB_12 Y -> PB_11 Z -> PB_10
-For MAPLE Arcade Stick adapter: could you add Dreamcast D button?
-For Atomiswave games: could you use D as Coin input?
Understandable if its not possible. Thanks for your hard work!
- megavolt85
- Developer
- Posts: 2159
Re: Adapter for MAPLE (Release)
coin readed not from controllerslivercr wrote:megavolt85 wrote:Arcade Stick
-For Atomiswave games: could you use D as Coin input?
!
coin reader connected to G2 bus (modem port)
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