I can confirm new fixed GDI is working on M.O.D.E.
Thanks to BmNT and Megavolt85 for the quick response and fix!
Neogeo Battle Coliseum
- RetrOrigin
- rebel
- Posts: 22
- Dreamcast Games you play Online: None, mainly play single player games
Re: Neogeo Battle Coliseum
My Youtube channels:
RetrOrigin (English channel):
https://www.youtube.com/channel/UCQ0PXN ... d7dDD-_GjQ
PolyXtation (Spanish channel):
https://www.youtube.com/channel/UCKKbD8 ... nC5lwJCDAQ
RetrOrigin (English channel):
https://www.youtube.com/channel/UCQ0PXN ... d7dDD-_GjQ
PolyXtation (Spanish channel):
https://www.youtube.com/channel/UCKKbD8 ... nC5lwJCDAQ
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- shadow
- Posts: 6
Re: Neogeo Battle Coliseum
MDashK wrote:For those interested:
Neogeo Battle Coliseum.rar
https://www64.zippyshare.com/v/6rO9zhMn/file.html
Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP
Settings:
Play Time: Normal
How To Play: ON
Difficulty: 3-Easy (...and you'll still get your ass kicked by Mizuchi)
Versus Limit: Without
Cont. Service: ON/ON
Blood: ON
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)
if someone is able to unlock all chars via hex patch, like it was made with KOF XI, I'll update this.
What are the chances of you doing this for the newest version that works on MODE now?
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- dark night
- Posts: 59
- Location: Aqui
Re: Neogeo Battle Coliseum
Dreamcast has achieved the due prestige it deserves with all these ports.
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- minority
- Posts: 69
Re: Neogeo Battle Coliseum
can you made a .cdi ver.(for burn to dc play) whit default dificulty pleaseace3093 wrote:MDashK wrote:For those interested:
Neogeo Battle Coliseum.rar
https://www64.zippyshare.com/v/6rO9zhMn/file.html
Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP
Settings:
Play Time: Normal
How To Play: ON
Difficulty: 3-Easy (...and you'll still get your ass kicked by Mizuchi)
Versus Limit: Without
Cont. Service: ON/ON
Blood: ON
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)
if someone is able to unlock all chars via hex patch, like it was made with KOF XI, I'll update this.
What are the chances of you doing this for the newest version that works on MODE now?
- Ro Magnus Larsson
- Metallic
- Posts: 846
- Dreamcast Games you play Online: Quake 3 arena
- Location: Argentina
Re: Neogeo Battle Coliseum
It would be fine to have available a Spanish version (my mother language is not english or russian) for all latinamerican people and Spain, maybe with difficulty as Normal.
Ro Magnus
Argentina.-
Argentina.-
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- rebel
- Posts: 16
Re: Neogeo Battle Coliseum
I registered just to say thank you for keeping the dream alive
Love the idea that the Dreamcast is getting the love and attention again
Truly a great system!
One thing though Is there a way to re-map buttons for these atomiswave releases?
Love the idea that the Dreamcast is getting the love and attention again
Truly a great system!
One thing though Is there a way to re-map buttons for these atomiswave releases?
- King of Dirt
- shadow
- Posts: 6
Re: Neogeo Battle Coliseum
https://www.youtube.com/watch?v=RvVL1Qd-8WUshelcoof wrote:One thing though Is there a way to re-map buttons for these atomiswave releases?
The video is specifically about Metal Slug 6, but the general process is the same for all of the Atomiswave games. The video details have the specific SRAM write values for each title, too.
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- rebel
- Posts: 16
Re: Neogeo Battle Coliseum
This is great
Thanks so much King of Dirt!
I wish I knew about this community much earlier!
Thanks so much King of Dirt!
I wish I knew about this community much earlier!
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- rebel
- Posts: 15
Re: Neogeo Battle Coliseum
Unlocking the extra characters should be relatively simple with a hex editor. The game will unlock the extra characters automatically after 60 days play, if it is possible to find where that value is stored it should be easy enough to edit it. I can use a hex editor, but finding that value is way beyond my skills, haha.
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: Neogeo Battle Coliseum
Seriously lol, I have tried to bring people over here from other communities and they just prefer to stay in those. It is really much more active here than other sites, and we got a lot of great developers here actively working on projects all the time.shelcoof wrote:This is great
Thanks so much King of Dirt!
I wish I knew about this community much earlier!
But with all these Atomiswave ports, you guys seem to have really come out of the woodwork and joined the site. I haven't ever seen so many new people join this site all at the same time in my over 10 years here haha. So really awesome to see so many new names.
This just proves the Dreamcast community is way bigger than a lot of people realize.

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