Neogeo Battle Coliseum

User avatar
RetrOrigin
rebel
Posts: 22
Dreamcast Games you play Online: None, mainly play single player games

Re: Neogeo Battle Coliseum

Post by RetrOrigin »

I can confirm new fixed GDI is working on M.O.D.E.
Thanks to BmNT and Megavolt85 for the quick response and fix!
My Youtube channels:
RetrOrigin (English channel):
https://www.youtube.com/channel/UCQ0PXN ... d7dDD-_GjQ
PolyXtation (Spanish channel):
https://www.youtube.com/channel/UCKKbD8 ... nC5lwJCDAQ

ace3093
shadow
Posts: 6

Re: Neogeo Battle Coliseum

Post by ace3093 »

MDashK wrote:For those interested:

Neogeo Battle Coliseum.rar
https://www64.zippyshare.com/v/6rO9zhMn/file.html

Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP

Settings:
Play Time: Normal
How To Play: ON
Difficulty: 3-Easy (...and you'll still get your ass kicked by Mizuchi)
Versus Limit: Without
Cont. Service: ON/ON
Blood: ON
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)

if someone is able to unlock all chars via hex patch, like it was made with KOF XI, I'll update this. :)

What are the chances of you doing this for the newest version that works on MODE now?

matador
dark night
Posts: 59
Location: Aqui

Re: Neogeo Battle Coliseum

Post by matador »

Dreamcast has achieved the due prestige it deserves with all these ports.

saku3
minority
Posts: 69

Re: Neogeo Battle Coliseum

Post by saku3 »

ace3093 wrote:
MDashK wrote:For those interested:

Neogeo Battle Coliseum.rar
https://www64.zippyshare.com/v/6rO9zhMn/file.html

Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP

Settings:
Play Time: Normal
How To Play: ON
Difficulty: 3-Easy (...and you'll still get your ass kicked by Mizuchi)
Versus Limit: Without
Cont. Service: ON/ON
Blood: ON
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)

if someone is able to unlock all chars via hex patch, like it was made with KOF XI, I'll update this. :)

What are the chances of you doing this for the newest version that works on MODE now?
can you made a .cdi ver.(for burn to dc play) whit default dificulty please

User avatar
Ro Magnus Larsson
Metallic
Posts: 846
Dreamcast Games you play Online: Quake 3 arena
Location: Argentina

Re: Neogeo Battle Coliseum

Post by Ro Magnus Larsson »

It would be fine to have available a Spanish version (my mother language is not english or russian) for all latinamerican people and Spain, maybe with difficulty as Normal.
Ro Magnus
Argentina.-

shelcoof
rebel
Posts: 16

Re: Neogeo Battle Coliseum

Post by shelcoof »

I registered just to say thank you for keeping the dream alive

Love the idea that the Dreamcast is getting the love and attention again

Truly a great system!

One thing though Is there a way to re-map buttons for these atomiswave releases?

User avatar
King of Dirt
shadow
Posts: 6

Re: Neogeo Battle Coliseum

Post by King of Dirt »

shelcoof wrote:One thing though Is there a way to re-map buttons for these atomiswave releases?
https://www.youtube.com/watch?v=RvVL1Qd-8WU

The video is specifically about Metal Slug 6, but the general process is the same for all of the Atomiswave games. The video details have the specific SRAM write values for each title, too.

shelcoof
rebel
Posts: 16

Re: Neogeo Battle Coliseum

Post by shelcoof »

This is great
Thanks so much King of Dirt!

I wish I knew about this community much earlier!

bumfacekilla
rebel
Posts: 15

Re: Neogeo Battle Coliseum

Post by bumfacekilla »

Unlocking the extra characters should be relatively simple with a hex editor. The game will unlock the extra characters automatically after 60 days play, if it is possible to find where that value is stored it should be easy enough to edit it. I can use a hex editor, but finding that value is way beyond my skills, haha.

User avatar
Anthony817
Shark Patrol
Posts: 4033
Location: Fort Worth, Texas

Re: Neogeo Battle Coliseum

Post by Anthony817 »

shelcoof wrote:This is great
Thanks so much King of Dirt!

I wish I knew about this community much earlier!
Seriously lol, I have tried to bring people over here from other communities and they just prefer to stay in those. It is really much more active here than other sites, and we got a lot of great developers here actively working on projects all the time.

But with all these Atomiswave ports, you guys seem to have really come out of the woodwork and joined the site. I haven't ever seen so many new people join this site all at the same time in my over 10 years here haha. So really awesome to see so many new names.

This just proves the Dreamcast community is way bigger than a lot of people realize.
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