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Re: Dreamcast katana files

Posted: Sat Dec 19, 2020 10:38 pm
by Ian Micheal
Debug showing free came and running outside as well free cam lets you place your bug were you want then drop it :)



I show outside and lot new views in the demo

In this give good clues how they did the rendering

Free cam hold start and A

I was able to figure out press some other combo to drop your bug were you look
set to 720p 60fps to see real speed not 480 you only get 24fps

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 12:46 am
by willis
sreak wrote:I have a broken Dreamcast dev kit. I was wondering if I’m allowed to post the hard drive files on here?

I have to dump the hard drive again when I get home but the file names are,
BlowUp
roach
Bugsquad
Quake2
Simpsons
ttb410
RoachWorld
ttb5
Source code
Thank you very much for sharing with the community sreak! We are all fortunate that you found and shared this monumental piece of Dreamcast history.

Ian and megavolt, you two are amazing, keep up the great work.

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 2:20 am
by Ro Magnus Larsson
sreak wrote:WOW! Thanks for the help everyone!
I can try to run a recovery program on the computer I used to dump the hard drive.
Does anyone recommend a windows recovery program?
What I did to check for deleted files was mount the hard drive over my network to my Mac. Then I made a iso using smart disk image maker. Then I scanned the iso using disk drill media recovery.

I am uploading the iso and the files I recovered. Will Post the link as soon as it’s ready!
If you have Tune Up Utilities installed in your PC (AVG) you can try first the function of recover eliminated files
Option 2: If this is not succesful I recommend you : "Recover it" you can download it as a free software in the web
Option 3: If that is not succesful try a software called "Acronis", if you have problems to find anyone post it, i got them all
Good luck!

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 2:35 am
by Ian Micheal
Take the bullet

The leveldata.txt is read and you can change things i even make it say new briefings I can change levels and fog and start weapons it all works :)

Code: Select all

#################################
#                               #
#        LevelData.txt          #
#                               #
#################################
# See Leveldata.c for decodeing #
#################################

#:GAME
#:Episode        1  
#:Stage          1
#:Title          "AI Test"
#:Script         "TEST_ENV"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "TEST_ENV"
#:CharDirectory  "cast_garage"
#:CollisionName  "TEST_ENV"
#:PortalName     "TEST_ENV"
#:VisabilityName
#                1 "TEST_ENV"
#                1 "TEST_ENV"
#:LoadWeapons
#                COLT
#                DOUBLE_BARREL
#                SILENCED_PISTOL
#                GRENADE_FRAG
#                BAZOOKA
#                M16
#                M203
#                SW
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

:GAME
:Episode        1  
:Stage          1
:Title          "The First Attack SON"
:Script         "WAREHOUSE"
:MusicBank      4 
:MusicTrack     2
:EnvDirectory   "WAREHOUSE"
:CharDirectory  "cast_warehouse"
:CollisionName  "WARE_COL"
:PortalName     "WARE_PORT"
:VisabilityName
                1 "WARE_COL"
                1 "WARE1"
                1 "WARE2"
:LoadWeapons
                SW
                COLT
                DRAGANOV
                M3
                M16
                M203
                BAZOOKA
:StartWeapons
                M203
                DRAGANOV
                M16
:FogColour      0x080808
:FogStart       10
:FogEnd         1000
:FogThick       0.2

#################################

:GAME
:Episode        2
:Stage          1
:Title          "A Hostile Reception"
:Script         "HOTEL"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "HOTEL"
:CharDirectory  "cast_hotel"
:CollisionName  "HOT_COL"
:PortalName     "HOT_PORT"
:VisabilityName
                1 "HOT_COL"
                1 "HOT_1"
                1 "HOT_2"
                1 "HOT_3"
                0 "HOT_4"
                0 "HOT_5"
                0 "HOT_6"
                0 "HOT_7"
                0 "HOT_8"
                0 "HOT_9"
                0 "HOT_10"
                0 "HOT_11"
                0 "HOT_12"
                0 "HOT_13"
                0 "HOT_14"
                0 "HOT_15"
                0 "HOT_16"
                0 "HOT_17"
                1 "HOT_18"
                1 "HOT_19"
                0 "HOT_20"
                1 "HOT_21"
                1 "HOT_22"
                1 "HOT_23"
:LoadWeapons
                COLT
                M16
:StartWeapons
                COLT
                M16
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

:GAME
:Episode        2
:Stage          3
:Title          "To the Car"
:Script         "CARPARK"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "CARPARK"
:CharDirectory  "cast_carpark"
:CollisionName  "CP_COL"
:PortalName     "CP_PORT"
:VisabilityName
                1 "CP_COL"
                1 "CP_1"
                1 "CP_2"
                0 "CP_3"
                0 "CP_4"
                0 "CP_5"
                0 "CP_6"
                0 "CP_7"
:LoadWeapons
                M3
                COLT
                BAZOOKA
                M16
:StartWeapons
                COLT
                M16
:FogColour      0x101018
:FogStart       10
:FogEnd         100
:FogThick       0.4

#################################

#:GAME
#:Episode        3
#:Stage          1
#:Title          "A Different Tune - 2 stages"
#:Script         "BOAT"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "BOAT"
#:CharDirectory  "characters"
#:CollisionName  "BOT_COL"
#:PortalName     "BOT_PORT"
#:VisabilityName
#                1 "BOT_COL"
#                1 "BOT_1"
#                1 "BOT_2"
#                1 "BOT_3"
#                1 "BOT_4"
#                0 "BOT_5"
#                0 "BOT_6"
#                0 "BOT_7"
#                1 "BOT_8"
#                1 "BOT_9"
#                0 "BOT_10"
#                0 "BOT_11"
#                0 "BOT_12"
#                0 "BOT_13"
#                0 "BOT_14"
#                0 "BOT_15"
#                0 "BOT_16"
#                0 "BOT_17"
#                0 "BOT_18"
#                0 "BOT_19"
#                1 "BOT_20"
#                1 "BOT_21"
#:LoadWeapons
#                SW
#                COLT
#                BAZOOKA
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

#:GAME
#:Episode        4
#:Stage          1
#:Title          "Motorcade - Not in demo"
#:Script         "MOTORCADE"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "MOTORCADE"
#:CharDirectory  "characters"
#:CollisionName  "MOT_COL"
#:PortalName     "MOT_PORT"
#:VisabilityName
#                1 "MOT_COL"
#                1 "MOT_1"
#                1 "MOT_2"
#                1 "MOT_3"
#                0 "MOT_4"
#                0 "MOT_5"
#                0 "MOT_6"
#                0 "MOT_7"
#                0 "MOT_8"
#                0 "MOT_9"
#                0 "MOT_10"
#                0 "MOT_11"
#                0 "MOT_12"
#                1 "MOT_13"
#                1 "MOT_14"
#:LoadWeapons
#                SW
#                COLT
#                BAZOOKA
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

#:GAME
#:Episode        4
#:Stage          2
#:Title          "Mall - 2 stages"
#:Script         "MALL"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "MALL"
#:CharDirectory  "characters"
#:CollisionName  "MAL_COL"
#:PortalName     "MAL_PORT"
#:VisabilityName
#                1 "MAL_COL"
#                1 "MAL_1"
#                1 "MAL_2"
#                0 "MAL_3"
#                0 "MAL_4"
#                0 "MAL_5"
#                0 "MAL_6"
#                0 "MAL_7"
#                0 "MAL_8"
#                0 "MAL_9"
#                0 "MAL_10"
#                0 "MAL_11"
#                0 "MAL_12"
#                0 "MAL_13"
#                0 "MAL_14"
#                0 "MAL_15"
#                0 "MAL_16"
#                0 "MAL_16_B"
#                0 "MAL_17"
#:LoadWeapons
#                SW
#                COLT
#                BAZOOKA
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

#:GAME
#:Episode        5
#:Stage          1
#:Title          "Compound"
#:Script         "COMPOUND"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "COMPOUND"
#:CharDirectory  "characters"
#:CollisionName  "COM_COL"
#:PortalName     "COM_PORT"
#:VisabilityName
#                1 "COM_1"
#                1 "COM_COL"
#:LoadWeapons
#                SW
#                COLT
#                M3
#                M14
#                BAZOOKA
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

#:GAME
#:Episode        5
#:Stage          2
#:Title          "Bunker"
#:Script         "BUNKER"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "BUNKER"
#:CharDirectory  "characters"
#:CollisionName  "BUNK_COL"
#:PortalName     "BUNK_PORT"
#:VisabilityName
#                1 "BUNK_COL"
#                1 "BUNK_1"
#                1 "BUNK_2"
#                1 "BUNK_3"
#                1 "BUNK_4"
#                1 "BUNK_5"
#                1 "BUNK_6"
#                1 "BUNK_7"
#                1 "BUNK_8"
#                1 "BUNK_9"
#                1 "BUNK_10"
#                1 "BUNK_11"
#                1 "BUNK_12"
#                1 "BUNK_13"
#:LoadWeapons
#                SW
#                COLT
#                M3
#                M14
#                BAZOOKA
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

#:GAME
#:Episode        5
#:Stage          3
#:Title          "Sewers"
#:Script         "SEWER"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "SEWER"
#:CharDirectory  "characters"
#:CollisionName  "SEW_COL"
#:PortalName     "SEW_PORT"
#:VisabilityName
#                1 "SEW_COL"
#                1 "SEWER_1"
#:LoadWeapons
#                SW
#                COLT
#                M3
#                M14
#                BAZOOKA
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

:GAME
:Episode        6
:Stage          1
:Title          "Terminal"
:Script         "Terminal"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "TERMINAL"
:CharDirectory  "characters"
:CollisionName  "TER_COL"
:PortalName     "TER_PORT"
:VisabilityName
                1 "TER_COL"
                1 "TER_01"
                1 "TER_02"
                1 "TER_03"
:LoadWeapons
                SW
                COLT
                M3
                M14
                BAZOOKA
:StartWeapons
                COLT
                M16
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

:GAME
:Episode        6
:Stage          2
:Title          "Hangars"
:Script         "Hangars"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "HANGARS"
:CharDirectory  "characters"
:CollisionName  "HAN_COL"
:PortalName     "HAN_PORT"
:VisabilityName
                1 "HAN_COL"
                1 "HAN_01"
                1 "HAN_02"
                1 "HAN_03"
                1 "HAN_04"
                1 "HAN_05"
                1 "HAN_06"
:LoadWeapons
                SW
                COLT
                M3
                M14
                BAZOOKA
:StartWeapons
                COLT
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

:GAME
:Episode        6
:Stage          3
:Title          "Tower"
:Script         "Tower"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "TOWER"
:CharDirectory  "characters"
:CollisionName  "TOW_COL"
:PortalName     "TOW_PORT"
:VisabilityName
                1 "TOW_COL"
                1 "TOW_01"
                1 "TOW_02"
                1 "TOW_03"
                1 "TOW_04"
:LoadWeapons
                SW
                COLT
                M3
                M14
                BAZOOKA
:StartWeapons
                COLT
                M16
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

:GAME
:Episode        7
:Stage          1
:Title          "Depository"
:Script         "depository"
:MusicBank      0 
:MusicTrack     1
:EnvDirectory   "DEPOSITORY"
:CharDirectory  "cast_depository"
:CollisionName  "DEP_COL"
:PortalName     "DEP_PORT"
:VisabilityName
                1 "DEP_COL"
                0 "DEP_01"
                0 "DEP_02"
                0 "DEP_03"
                0 "DEP_04"
                0 "DEP_05"
                0 "DEP_06"
                0 "DEP_07"
                0 "DEP_08"
                0 "DEP_09"
                0 "DEP_10"
                0 "DEP_11"
                0 "DEP_12"
                0 "DEP_13"
                0 "DEP_14"
                0 "DEP_15"
                0 "DEP_16"
                0 "DEP_17"
                0 "DEP_18"
                0 "DEP_19"
                0 "DEP_20"
                1 "DEP_21"
                0 "DEP_22"
                0 "DEP_23"
                0 "DEP_24"
                1 "DEP_25"
                1 "DEP_26"
                1 "DEP_27"
:LoadWeapons
                DOUBLE_BARRELW
                COLT
                M16
                M3
                SILENCED_PISTOL
                GRENADE_FRAG
                DRAGANOV
:StartWeapons
                COLT
                M16
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

:GAME
:Episode        7
:Stage          3
:Title          "Square"
:Script         "INAUGURATION"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "SQUARE"
:CharDirectory  "characters"
:CollisionName  "ING_COL"
:PortalName     "ING_PORT"
:VisabilityName
                1 "ING_COL"
                1 "ING_1"
                1 "ING_2"
                1 "ING_3"
                1 "ING_4"
                1 "ING_5"
                1 "ING_6"
                1 "ING_7"
                1 "ING_8"
                1 "ING_9"
                1 "ING_10"
                1 "ING_11"
                1 "ING_12"
:LoadWeapons
                SW
                COLT
                BAZOOKA
:StartWeapons
                COLT
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

#:GAME
#:Episode        100
#:Stage          100
#:Title          "TEST_ENV"
#:Script         "TEST_ENV"
#:MusicBank      0 
#:MusicTrack     0
#:EnvDirectory   "TEST_ENV"
#:CharDirectory  "characters"
#:CollisionName  "TEST_ENV"
#:PortalName     "TEST_ENV"
#:VisabilityName
#                1 "TEST_ENV"
#                0 "TEST_ENV"
#:LoadWeapons
#                SW
#                COLT
#                BAZOOKA
#:StartWeapons
#                COLT
#:FogColour      0xc0c0c0
#:FogStart       20
#:FogEnd         1000
#:FogThick       0.4

#################################

:DEATHMATCH
:Episode        8
:Stage          1
:Title          "Deathmatch - Garage"
:Script         "GARAGE"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "GARAGE"
:CharDirectory  "cast_garage"
:CollisionName  "DM2_0"
:PortalName     "DM2PORTAL"
:VisabilityName
                1 "DM2_0"
                1 "DM2_1"
                1 "DM2_2"
                1 "DM2_3"
                1 "DM2_4"
                1 "DM2_5"
                1 "DM2_6"
                1 "DM2_7"
                1 "DM2_8"
                1 "DM2_9"
                1 "DM2_10"
                1 "DM2_11"
:LoadWeapons
                SW
                COLT
                M14
                M16
                M203
                BAZOOKA
                DRAGANOV
                M3
:StartWeapons
                COLT
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

:DEATHMATCH
:Episode        8
:Stage          2
:Title          "Deathmatch - GaryVille"
:Script         "GARYVILLE"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "GARYVILLE"
:CharDirectory  "cast_garage"
:CollisionName  "GVILLCOL"
:PortalName     "GVILLPORT"
:VisabilityName
                1 "GVILLCOL"
                1 "GVILL_1"
                1 "GVILL_2"
                1 "GVILL_3"
                1 "GVILL_4"
:LoadWeapons
                SW
                COLT
                M3
                M16
                M203
                BAZOOKA
                DRAGANOV
                M14
:StartWeapons
                COLT
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

#################################

:DEATHMATCH
:Episode        8
:Stage          3
:Title          "Deathmatch - Rooftops"
:Script         "ROOFTOPS"
:MusicBank      0 
:MusicTrack     0
:EnvDirectory   "ROOFTOPS"
:CharDirectory  "cast_garage"
:CollisionName  "ROOFCOL"
:PortalName     "ROOFPORT"
:VisabilityName
                1 "ROOFCOL"
                1 "ROOFGEO_1"
                1 "ROOFGEO_2"
                1 "ROOFGEO_3"
                1 "ROOFGEO_4"
                1 "ROOFGEO_5"
                1 "ROOFGEO_6"
:LoadWeapons
                SW
                COLT
                M3
                M16
                M203
                BAZOOKA
                DRAGANOV
                M14
:StartWeapons
                COLT
:FogColour      0xc0c0c0
:FogStart       20
:FogEnd         1000
:FogThick       0.4

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 4:28 am
by Vill22
Ian Micheal wrote:blowup1.png

blowup2.png

Got it to boot :)
Wow! How exciting!

https://www.thedreamcastjunkyard.co.uk/ ... -game.html

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 6:33 am
by Cass
A certified major happening. Thanks for the wonderful Christmas present Sreak and to the work of DC allstars Messer's Ronaldo and Messi - aka Megavolt85 and Ian. Quake 2???

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 7:39 am
by pcwzrd13
The founder of Red Lemon Studios, Andy Campbell, came across my Tweet about the Simpsons demo! Here's what he said:

"Oh my! Not seen that for 20 years! We had a great coder who had developed an amazing cell shading engine for DC. I knew Fox pretty well, so this was a demo we created and I pitched to them. We were never commissioned, so this was technically never an official title in development"

"This was a trip down memory lane. The tech was great, developed by a guy call Rich Evans, great coder. Bug Squad concept came from Jamie Grant if I remember. A great art team built the models. The tech was also pitched as a production tool for the show itself. No game made though"


Mystery solved! :)

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 7:50 am
by stranno
Of course it never looked like a videogame project, but a game engine showcase. Even the bug looks like a placeholder from their other project, BLOWUP.

Calling this cel shading is stretch things quite a bit, to say the least. This is just plain shading with an outline. I'd say Jet Grind Radio was the first real-time cel shaded illumination (it came out one month after this demo).

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 9:03 am
by pcwzrd13
More info on BlowUp from Andy:

"Spark was Red Lemons concept dept. Blowup was a puzzle platformer game whe you controlled a character who would blow or suck a ball or balls over a level. Can’t remember make this into a demo though, just concept. Amazing find!"

Re: Dreamcast katana files

Posted: Sun Dec 20, 2020 9:10 am
by xaeroxcore
Ian Micheal wrote:Take the Bulletv5.1
Cdi version TEST

Download
https://mega.nz/file/6NpAFLaK#p6CtdUGEC ... lnK8QrMBKo

Pretty sure i might be able to get music working in this Enable other things i will let you know soon..

I can make a SD version as well..
Awesomeeee bro....i´ll test this one! can you do the same please (CDI and SD/Serial port) with the Simpsons-Bug tech demo?