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Re: Xash3D (Half-Life compatible engine) port

Posted: Tue Jan 28, 2025 12:36 pm
by Vitek Nk
maximqad wrote: Thu Jan 09, 2025 5:20 am
Ownski wrote: Sun Jan 05, 2025 9:32 pm Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day :)
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
did you manage to convert the player models? if not, i have alternative models for dc cs 1.6
(very low polygonali and small size)

Re: Xash3D (Half-Life compatible engine) port

Posted: Thu Jan 30, 2025 9:23 am
by maximqad
Vitek Nk wrote: Tue Jan 28, 2025 12:36 pm
maximqad wrote: Thu Jan 09, 2025 5:20 am
Ownski wrote: Sun Jan 05, 2025 9:32 pm Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day :)
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
did you manage to convert the player models? if not, i have alternative models for dc cs 1.6
(very low polygonali and small size)
Send .zip in DMs I will check them

Re: Xash3D (Half-Life compatible engine) port

Posted: Sat Feb 01, 2025 11:50 am
by Vitek Nk
maximqad wrote: Thu Jan 30, 2025 9:23 am
Send .zip in DMs I will check them
models are compressed from 2mb to 0.8mb
check -
player_models_for_cs.rar
models for dc and steam
(2.96 MiB) Downloaded 36 times
SOURCE FILE.rar
(3.25 MiB) Downloaded 29 times

Re: Xash3D (Half-Life compatible engine) port

Posted: Sat Feb 01, 2025 3:44 pm
by k-do
COUNTER STRIKE 1.6 DREAMCAST COVER ;)

Re: Xash3D (Half-Life compatible engine) port

Posted: Fri Feb 21, 2025 7:35 am
by Gamer
How is this port coming along?

Re: Xash3D (Half-Life compatible engine) port

Posted: Sun Feb 23, 2025 12:55 pm
by w_glow
Gamer wrote: Fri Feb 21, 2025 7:35 am How is this port coming along?
It looks like this port is abandoned, but I may be wrong.

Re: Xash3D (Half-Life compatible engine) port

Posted: Sun Feb 23, 2025 1:29 pm
by redjeff76
Not abandoned, but for now put on the back burner as the DEV has hit a roadblock and is focusing on another FPS he is working on simultaneously.

Re: Xash3D (Half-Life compatible engine) port

Posted: Sun Mar 02, 2025 1:31 pm
by maximqad
w_glow wrote: Sun Feb 23, 2025 12:55 pm
Gamer wrote: Fri Feb 21, 2025 7:35 am How is this port coming along?
It looks like this port is abandoned, but I may be wrong.
Port is alive. Just had hiatus in February. Currently focused on getting Half-Life without RAM modification more progress can be seen in Simulant discord.

Re: Xash3D (Half-Life compatible engine) port

Posted: Mon Apr 14, 2025 7:03 am
by MR RATCHET
How's it going maximqad? Hope everything is going smoothly

Re: Xash3D (Half-Life compatible engine) port

Posted: Mon Apr 28, 2025 1:11 pm
by maximqad
MR RATCHET wrote: Mon Apr 14, 2025 7:03 am How's it going maximqad? Hope everything is going smoothly
Yep, just having less free time because of job.
Current state of port and comparison vs official wince port
https://www.youtube.com/watch?v=wffOJsYUwc4