
You're right, as long as the engine is loading pictures, it doesn't matter wether it's loading cel-shaded characters turned to 2D sprites or a simple stickman. What I meant was that Tagging and Cel-Shaded graphics at the same time are very hard to implement.PhiseJr wrote: Well I wouldnt think the cel shading will have much effect on the graphics since it actually loading pictures? instead of actually processing graphics from an actual game. Am I right ?

Your game idea sounds pretty awesome! Seeing the Dreamcast allstars in a fighting crossover would be a dream come true. But aren't that many characters an incredible amount of work? Anyway, I'm looking forward to see some of your art!PhiseJr wrote: My idea involves making a fighting game with Dreamcast Characters and titles but being that this is basically a Open Source engine and a Fan Based influenced game. this is the perfect opportunity to bring my idea to life. I wanted to make it a MVC or CVS2(excluding the grooves) style game play. I have a long list of characters from Dreamcast Exclusives. such as RYO, Red Ring Rico, Nightmare, Taki, Beat, Gum, Ryoma ... and the List goes on . But what Im going to do is lower the list to about 16- 20 characters. Most of the characters I mentioned most likely will be in the roster. I plan to have the game more team based since that's how a cross up should be. So im aiming more towards the CVS style play with one character losing then the next one comes out starting a new round.

Sadly, I can't really say wether the D-Engine supports changing characters between the rounds just yet. Theoretically, I have an idea on how it could be done in an easy way, but before I start working on such extravagant mods, I'd like to have the normal fighting working first. As anyone who has tried the Beta can confirm, that still needs a lot of work.

Thanks, when the time comes, I'll check it out!PhiseJr wrote: As far as the online Code goes Captain Dreamcast if you do look into it take a look at GGPO its a great client for online multiplayer which can be beneficial to the Dreamcast since most owners don't have a BBA and what the netcode does is apply the lag before the players inputs so they barely experience lag and latency issues, regardless of the distance. Im not sure if capcom has exclusive right to it though but then again this is an open source engine.

Well, the only benefit would be that the frames would take up less space in memory, effectively allowing the engine to use more frames.One more thing if I decide to make all the characters in 16 colors will that benefit me on utilizing more of the gameplay and engine ?
Based on my personal opinion, I do not see any reason why the 16-color mode should be used for characters. It is included mostly for Specials like Hadoukens or other fancy moves.

That's cool! You're the same as me there, I wanted to develop for the DC too... but have pretty much zero game designing skills.Well hopefully I can get the characters to look as close to the originals as possible. And thank you I've always wanted to develop for the dreamcast But like i mentioned before my programming skills are.... wait who am i kidding I have none.

Hum, some good characters to include in a crossover fighting games... Your list is already pretty perfect, the only others I seem to be able to come up with are Vyse from Skies of Arcadia, Jack Wade from Headhunter and Shadow Man from Shadow Man. Not sure if they'd look good in a fighter though!Let me know whats your thoughts on the idea and what characters you would like to see but of course Dreamcast exclusives. and Captain DC if you like my sprite work maybe you and i can work on the SF vs MK sprites a game will always look better when the characters look like they are in the same game instead of sprites ripped from separate games. ^.^

And well, I could definitely need some help with the SF vs MK mod...

Looking forward to seeing your sprite work, do you have something you could share with us so we can see the overall art direction of your sprites? I wonder what the cel-shaded chars look like in 2D!
