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Re: DC-Talk Game Servers Status
Posted: Sun Apr 06, 2014 2:39 pm
by brourke228
Planet ring is still buggy at times if it shows all the tables full you might want to try leaving the area and going back or reconnecting to the server.
Re: DC-Talk Game Servers Status
Posted: Sat May 31, 2014 7:21 pm
by itsthinkingstill
brourke228 wrote:Vega is back up. Wasn't sure how long that would take.
hey brouke i was wondering if planet ring server is up and ruining thanks
Re: DC-Talk Game Servers Status
Posted: Sun Jun 01, 2014 11:38 am
by brourke228
Yeah the planet ring server is up. I think it crashed the other day though I noticed it wasnt running and restarted it friday night. If you couldn't connect before try it again now.
Re: DC-Talk Game Servers Status
Posted: Sun Jun 01, 2014 7:04 pm
by itsthinkingstill
brourke228 wrote:Yeah the planet ring server is up. I think it crashed the other day though I noticed it wasnt running and restarted it friday night. If you couldn't connect before try it again now.
thanks back up and running hope to see you on it thanks

Re: DC-Talk Game Servers Status
Posted: Sat Jun 07, 2014 5:50 pm
by Mytho
I'm having trouble connecting to the login server on Planet Ring. I'm using a PC-DC server under Win98 and have set the server on DMZ. I'm also using the Autoconnect backup, which has the correct DNS. XDP and PSO work fine, so I'm just trying to rule out whether the problem is on my end or if the server is experiencing a hiccup.
Re: DC-Talk Game Servers Status
Posted: Sun Jun 08, 2014 10:33 am
by brourke228
The Planet Ring server should be up I can see it running right now, so it hasn't crashed.
Re: DC-Talk Game Servers Status
Posted: Tue Jul 01, 2014 6:37 pm
by brourke228
Guys, our 4x4 Evo, Quake III master server, Planet Ring, and likely PSO server are all going to be inaccessible right now. I just learned Microsoft decided to take down noip.com's hostnames for some bullshit reason which seems completely illegal. Our main hostname dctalk.no-ip.info is down, as well as another alias hostname that was used in an autoconnect disk for Quake 3. You should still be able to play on our Q3 server using direct IP connect to 100.40.25.69. If this isnt resolved within the week I'm going to need to set up new hostnames and update a lot of things.
You can read about it here...
https://www.noip.com/blog/2014/06/30/ip ... -takedown/
Re: DC-Talk Game Servers Status
Posted: Tue Jul 01, 2014 6:47 pm
by Aleron Ives
As long as Vega is registered with the Sylverant shipgate through its IP address, the ship will continue to be accessible for anyone using BlueCrab's loader, as the sylverant.net domain is still functional. If you use an old DC-Talk auto-connect disc, though, it probably won't work.
Re: DC-Talk Game Servers Status
Posted: Tue Jul 01, 2014 7:23 pm
by pcwzrd13
brourke228 wrote:Guys, our 4x4 Evo, Quake III master server, Planet Ring, and likely PSO server are all going to be inaccessible right now. I just learned Microsoft decided to take down noip.com's hostnames for some bullshit reason which seems completely illegal.
Well that sucks! Maximum Pool shouldn't be affected right? I may have to switch to that for tomorrow's Game Night if it isn't fixed by then.
Re: DC-Talk Game Servers Status
Posted: Tue Jul 01, 2014 7:47 pm
by brourke228
Max Pool should be unaffected because that game connects directly to our IP which is in the game save.