Page 73 of 74

Re: openMenu Alpha 1

Posted: Wed Feb 19, 2025 9:20 pm
by Hansuke
Posting to get access to the DAT tool.
viewtopic.php?f=22&t=15253

Re: openMenu Alpha 1

Posted: Sat Mar 15, 2025 9:19 am
by Ig_Softy
Same for me, new user (but reading for a long time) and posting to get access to the latest DAT version :-)

Re: openMenu Alpha 1

Posted: Sat Mar 15, 2025 12:18 pm
by ateam
Ig_Softy wrote: Sat Mar 15, 2025 9:19 am Same for me, new user (but reading for a long time) and posting to get access to the latest DAT version :-)
Hansuke wrote: Wed Feb 19, 2025 9:20 pm Posting to get access to the DAT tool.
viewtopic.php?f=22&t=15253
You can find public links in my video tutorial's description. There are also links to other tutorials and such there.

https://www.youtube.com/watch?v=QjUgXkdiVq4

Re: openMenu Alpha 1

Posted: Sat Mar 15, 2025 1:47 pm
by Ig_Softy
That's the one i used used to convert my sd card ;-)

Re: openMenu Alpha 1

Posted: Thu Apr 10, 2025 12:08 pm
by Jaxel
I noticed an issue with OpenMenu and arcade sticks.

When using a controller, you can use L and R to scroll through your game list faster.

However, when using an arcade stick, L and R get replaced with Z and C, and Z and C have no function in OpenMenu. So you don't have a way to scroll faster through the game list.

Re: openMenu Alpha 1

Posted: Thu Apr 10, 2025 12:51 pm
by MoeFoh
Jaxel wrote: Thu Apr 10, 2025 12:08 pm I noticed an issue with OpenMenu and arcade sticks.

When using a controller, you can use L and R to scroll through your game list faster.

However, when using an arcade stick, L and R get replaced with Z and C, and Z and C have no function in OpenMenu. So you don't have a way to scroll faster through the game list.
Unless the firmware was changed so LB outputs LT & RB outputs RT on the stick and forego the the multi-button output. There are a few games which have different actions on Z, C, LT & RT. Meaning all four buttons are treated separately.

Re: openMenu Alpha 1

Posted: Thu Apr 10, 2025 2:35 pm
by Jaxel
MoeFoh wrote: Thu Apr 10, 2025 12:51 pm
Jaxel wrote: Thu Apr 10, 2025 12:08 pm I noticed an issue with OpenMenu and arcade sticks.

When using a controller, you can use L and R to scroll through your game list faster.

However, when using an arcade stick, L and R get replaced with Z and C, and Z and C have no function in OpenMenu. So you don't have a way to scroll faster through the game list.
Unless the firmware was changed so LB=LT & RB=RT on the stick and forego the the multi-button output. There are a few games which have different actions on Z, C, LT & RT. Meaning all four buttons are treated separately.
Correct. What I'm saying is, it would be nice if you could use Z and C to fast scroll as well as L and R... since even the official Dreamcast Agetec Stick doesn't have L and R.

Trust me, I got one.
PXL_20250410_011655226.jpg

Re: openMenu Alpha 1

Posted: Thu Apr 10, 2025 4:30 pm
by MoeFoh
Jaxel wrote: Thu Apr 10, 2025 2:35 pm
MoeFoh wrote: Thu Apr 10, 2025 12:51 pm
Jaxel wrote: Thu Apr 10, 2025 12:08 pm I noticed an issue with OpenMenu and arcade sticks.

When using a controller, you can use L and R to scroll through your game list faster.

However, when using an arcade stick, L and R get replaced with Z and C, and Z and C have no function in OpenMenu. So you don't have a way to scroll faster through the game list.
Unless the firmware was changed so LB=LT & RB=RT on the stick and forego the the multi-button output. There are a few games which have different actions on Z, C, LT & RT. Meaning all four buttons are treated separately.
Correct. What I'm saying is, it would be nice if you could use Z and C to fast scroll as well as L and R... since even the official Dreamcast Agetec Stick doesn't have L and R.

Trust me, I got one.
PXL_20250410_011655226.jpg
It would be up to megavolt85 to update the openmenu code, then. Nice haul of sticks!

Re: openMenu Alpha 1

Posted: Thu Apr 10, 2025 4:44 pm
by megavolt85
damn, i updated my local version of KOS to the current one and now my openmenu doesn't work after building, i need to rewrite a lot, from reading GDROM to reading VMU :evil:

Re: openMenu Alpha 1

Posted: Wed Apr 23, 2025 2:51 am
by sbstnc
@megavolt85 I've taken the liberty to fork your repo and hack away at it here: https://github.com/sbstnc/openmenu. This builds just fine on KallistiOS v2.1 already, and I haven't noticed any bugs using the resulting 1ST_READ.BIN on my Dreamcast. Take what you need from it :)