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Re: openMenu Alpha 1

Posted: Tue Jun 03, 2025 11:32 am
by ateam
Jelly wrote: Tue Jun 03, 2025 11:22 am Thanks, I thought the forum might have a newer version.
Nope, link is for the latest :)

Re: openMenu Alpha 1

Posted: Wed Jun 04, 2025 7:07 am
by Metro City
Hi, I wanted to ask you how to use cheats, once I remembered that if I pressed B they appeared, now this thing doesn't work, I also tried codebreaker, in the guide it says that by pressing reset a menu appears where you can select the game, but for me the first game on the list starts... can anyone tell me how they work? thanks

Re: openMenu Alpha 1

Posted: Wed Jun 04, 2025 7:18 am
by Zaraye
It seems to me that once in the open menu, you choose your game, then instead of launching it directly, you press B to launch Code Breaker. There, you choose your codes in the game, select them, and they should appear in pink (or red), while the ones you haven't selected remain white. Once done, you go back to the Code Breaker menus and click Start Game, and your game should launch with the codes. Be careful, you obviously won't be able to save.

There you go, if I'm not mistaken, that's the procedure for CB.

I made a short tutorial in French on my website, but you'll have to use Google Translate https://dreamcastfrench.com/2024/08/31/ ... e-breaker/

Re: openMenu Alpha 1

Posted: Sun Jun 08, 2025 7:37 am
by sbstnc
Jaxel wrote: Thu May 22, 2025 12:28 pm Just installed this version. It still has the issue where OpenMenu will not load without a VMU plugged in.
Can you elaborate on this? Does this happen every time or only once in a while? I've had a quick look at the code again and the logic seems fine at first glance. If you care to provide some more information I'll gladly have a closer look though. Even though, in my opinion, the user experience is far better with a VMU attached I do believe openMenu should support running without one, so let's squash that bug.

Re: openMenu Alpha 1

Posted: Sun Jun 08, 2025 1:22 pm
by megavolt85
this is a bug of the old version of KOS, with the latest version this problem is gone

Re: openMenu Alpha 1

Posted: Sun Jun 08, 2025 1:40 pm
by sbstnc
Which version are you referring to? The executable in question from my fork was built using the latest KallistiOS v2.1.x available a month or two ago. Should be 2.1.1 if I recall correctly.

Re: openMenu Alpha 1

Posted: Sun Jun 08, 2025 4:58 pm
by megavolt85
My assembly of 05/15/2025 does not have this problem, but my assembly had local changes in KOS, which were added to the main repository only a few days later.
Try to update the KOS to today's version and rebuild OpenMenu, if the problem is left, it means the problem in Libcrayon, which I completely refused, this library is written using STDLIB, which sometimes leads to malfunctions when applying to the file system.
My advice is for the future, never use functions fopen/fread/fwrite/fclose, KOS does not like this, use only the fs_open/fs_read/fs_write/fs_close file systems functions builtin kOS.

Re: openMenu Alpha 1

Posted: Sun Jun 08, 2025 10:30 pm
by sonik
Should we move the dat tool to a public section of the board?

Re: openMenu Alpha 1

Posted: Mon Jun 09, 2025 9:00 am
by ateam
sonik wrote: Sun Jun 08, 2025 10:30 pm Should we move the dat tool to a public section of the board?
Would probably be wise, yes. We get a lot of "posting for access" posts, which is why I just created a public link (which many still can't find) :lol:

Re: openMenu Alpha 1

Posted: Mon Jun 09, 2025 1:54 pm
by Zaraye
Hello, is there a definitive file for the DAT, I saw during the discussions that many have made updates to the different versions with additions of homebrews etc etc I ask this, because I created images for the classification by genre and also data boxes for the regions. I could therefore do the update with these visuals unless it has already been done.