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Re: openMenu Alpha 1

Posted: Tue Jun 10, 2025 6:34 pm
by Jaxel
How do I update to the most recent version of OpenMenu? I'm always having boot issues with the version that comes with GDMenuManager.

Re: openMenu Alpha 1

Posted: Tue Jun 10, 2025 8:52 pm
by ateam
Jaxel wrote: Tue Jun 10, 2025 6:34 pm How do I update to the most recent version of OpenMenu? I'm always having boot issues with the version that comes with GDMenuManager.
https://www.youtube.com/watch?v=QjUgXkdiVq4

This guide shows how to grab latest version of megavolt85's fork of openMenu for use with the card manager software.

I also suggest you delete any pre-existing openMenu settings file on your VMU, save them again, and ensure VMU is always present when you power on console.

Re: openMenu Alpha 1

Posted: Wed Jun 11, 2025 8:23 am
by Jaxel
ateam wrote: Tue Jun 10, 2025 8:52 pm
Jaxel wrote: Tue Jun 10, 2025 6:34 pm How do I update to the most recent version of OpenMenu? I'm always having boot issues with the version that comes with GDMenuManager.
https://www.youtube.com/watch?v=QjUgXkdiVq4

This guide shows how to grab latest version of megavolt85's fork of openMenu for use with the card manager software.

I also suggest you delete any pre-existing openMenu settings file on your VMU, save them again, and ensure VMU is always present when you power on console.
Will doing this overwrite all my custom box art?

It looks like I already have RC1.1 either way.

Re: openMenu Alpha 1

Posted: Wed Jun 11, 2025 8:49 am
by ateam
Jaxel wrote: Wed Jun 11, 2025 8:23 am Will doing this overwrite all my custom box art?

It looks like I already have RC1.1 either way.
If your 1ST_READ.BIN already matches the 1ST_READ.BIN from the GitHub package in my video, no need to overwrite it.

Perhaps you can be more specific with the problems you're seeing?

You may want to try using 1ST_READ.BIN from sbstnc's fork just to see if anything changes for you: viewtopic.php?p=195197#p195197

Re: openMenu Alpha 1

Posted: Fri Jun 13, 2025 6:04 am
by Jaxel
ateam wrote: Wed Jun 11, 2025 8:49 am Perhaps you can be more specific with the problems you're seeing?
If I don't have a VMU plugged into my console, OpenMenu won't boot.
If last.cfg gets corrupted somehow, OpenMenu won't boot.

Those are the biggest issues.

sbstnc's fork has the same issue.

Re: openMenu Alpha 1

Posted: Fri Jun 13, 2025 2:19 pm
by megavolt85
Jaxel wrote: Fri Jun 13, 2025 6:04 am If last.cfg gets corrupted somehow, OpenMenu won't boot.
openmenu_latest.7z
(218.21 KiB) Downloaded 18 times

Re: openMenu Alpha 1

Posted: Fri Jun 13, 2025 2:57 pm
by ateam
megavolt85 wrote: Fri Jun 13, 2025 2:19 pm openmenu_latest.7z
Is this the same as RC1.1, except with libcrayon and compiler fixes?

Re: openMenu Alpha 1

Posted: Fri Jun 13, 2025 7:32 pm
by megavolt85
ateam wrote: Fri Jun 13, 2025 2:57 pm Is this the same as RC1.1, except with libcrayon and compiler fixes?
yep, and with latest KOS

Re: openMenu Alpha 1

Posted: Sat Jun 14, 2025 3:40 pm
by PittStone
I copied openmenu using GD Card Manager V2.0.1, and so far everything is loading, including all the covers. But every few minutes, openmenu freezes, and I have to turn off the console. This problem didn't occur with the old gdmenu. What could be wrong?

Re: openMenu Alpha 1

Posted: Sun Jun 15, 2025 5:35 am
by Jaxel
megavolt85 wrote: Fri Jun 13, 2025 2:19 pm
Jaxel wrote: Fri Jun 13, 2025 6:04 am If last.cfg gets corrupted somehow, OpenMenu won't boot.
openmenu_latest.7z
This new version works. OpenMenu will now boot without a VMU.

Is there a way to change the default style and theme?