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Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Mar 28, 2020 9:11 am
by DCeric
LOL the hud moving up and down is an interesting question. I was wondering why that happens cause its not like it actually interferes with anything. However I only was in early stages so perhaps in later stages it becomes a problem.
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Mar 28, 2020 11:09 am
by megavolt85
Dakangel wrote:
Can the hud aside moving up and down be disabled for a clean screen action or using the vmu as the hud itself?
yep
Dakangel wrote:
Is possible to modify this Game ( or it's engine) to make a faster placed megaman / metroid / Castlevania esque Game?
Depends on programming skills
Dakangel wrote:
How is managed the data between screens ?
load *.map and .dat, parse and build background and objects
Dakangel wrote:
Use sdl or is pure kos?
sdl
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Mar 28, 2020 1:32 pm
by DCeric
So what's up with the CDR version?
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Mar 28, 2020 1:53 pm
by megavolt85
DCeric wrote:So what's up with the CDR version?
new age man
GD-ROM getting old
CD quality is not right
it's time to switch to new technologies, HDD or GDEMU
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Mar 28, 2020 2:28 pm
by DCeric
kind of figured you'd say something like that great job none the less but i'm sure somebody could fix that problem.
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Mar 28, 2020 2:54 pm
by megavolt85
DCeric wrote:but i'm sure somebody could fix that problem.
my tester say what play CD-R version without problem
then problem in your laser or CD
but I'm still of the opinion that the discs are very outdated
I personally use GDEMU and HDD
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Mar 28, 2020 8:19 pm
by DCeric
Well I'm not exactly sure what's happening. It could be my Dreamcast I believe its on its last legs. Most things play perfectly however this is the first time I've seen this unless it was Cavestory on the SD Adapter and all I had to do was turn off the music for it to play properly.
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Mar 30, 2020 6:06 am
by teargasbaby
I need the newest *.cdi Image to burn on CDR! Also i search for a Cover DVD BOX and a CD LABEL Cover for printing! LAst question is this selfboot and region free for all pal-ntsc systems?
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Mar 30, 2020 9:29 am
by fafadou
region free

Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Mar 30, 2020 1:22 pm
by DCeric
Yes teargasbaby let me know how it works out for you on CD-R as well. I believe this was made specifically for Hd and gd-rom format so we might be out of luck here for it to run as good.