I've figured out the packets to start the session as well as to reconnect back to the lobby after one. Session of course doesn't start as we don't have a game server yet.


Only thing left for the lobby server now is:
* Some minor bugs when a player d/cs
* Still gotta figure out how player positions work. Currently you are always p1 regardless.
* Fix a bug with shared memory being set to all players in the team.
Then all that is left is the game server; which should be pretty isolated from the lobby.