Is there a Skies of Arcadia encounter rate mod?

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pomegd
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Re: Is there a Skies of Arcadia encounter rate mod?

Post by pomegd »

I don't know much about GC.
I think this site has some relevant information.
https://github.com/Taikocuya/SOALE

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Captain
shadow
Posts: 7

Re: Is there a Skies of Arcadia encounter rate mod?

Post by Captain »

fafadou wrote: Tue Oct 22, 2024 4:03 am @pomegd, do you know to unzip the gamecube skies of arcadia files ?
Are you in the Skies of Arcadia Discord? We've been talking a lot about all this over the past month, your input would definitely be appreciated on there! <3

(Anyone else interested in hacking the Dreamcast version of Skies of Arcadia is of course welcome as well!)

https://discord.gg/9j8VYYUpKS
Last edited by Captain on Fri Oct 25, 2024 6:15 am, edited 1 time in total.

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fafadou
Leonard Nimoy
Posts: 1854

Re: Is there a Skies of Arcadia encounter rate mod?

Post by fafadou »

I'm going in !
Thank you very much !

And thanks to you again dear @pomegd, I already had a look on those tools but this time I'll go deeper.

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fafadou
Leonard Nimoy
Posts: 1854

Re: Is there a Skies of Arcadia encounter rate mod?

Post by fafadou »

Thank you @Captain, I found some very precious help there !

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gatoh
shadow
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Re: Is there a Skies of Arcadia encounter rate mod?

Post by gatoh »

I want to make a PAL release with Japanese audio, 0,5x rate encounter, 2xEXP+Gold+Etc, and pressing b to avoid fighting. I only have the 0,5x rate part left, and I can't find what I have to edit in the Track03.bin. There are about 15000 matches when I search for E0 01, and by memory address I haven't been able to get it out either.

Which E0 01 is the one I have to modify exactly?

Thank you very much!

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fafadou
Leonard Nimoy
Posts: 1854

Re: Is there a Skies of Arcadia encounter rate mod?

Post by fafadou »

pomegd wrote: Wed Jun 14, 2023 5:03 am

Code: Select all

encounter value(increased by walking)
8C4ECCE4 xxxx

default threshold
8C0DAA5A 01E0
If the value of the encounters exceeds the threshold value, the fight is randomly shifted to a battle.
You can change the encounter rate by changing the threshold value.
You have the adress here, else test my release and compare with a original 1ST_READ.BIN
https://mega.nz/file/wmZkVaSB#dfSUcVRPt ... YgddCtJ3VA

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gatoh
shadow
Posts: 13

Re: Is there a Skies of Arcadia encounter rate mod?

Post by gatoh »

fafadou wrote: Sat Nov 16, 2024 7:08 pm
pomegd wrote: Wed Jun 14, 2023 5:03 am

Code: Select all

encounter value(increased by walking)
8C4ECCE4 xxxx

default threshold
8C0DAA5A 01E0
If the value of the encounters exceeds the threshold value, the fight is randomly shifted to a battle.
You can change the encounter rate by changing the threshold value.
You have the adress here, else test my release and compare with a original 1ST_READ.BIN
https://mega.nz/file/wmZkVaSB#dfSUcVRPt ... YgddCtJ3VA
Hello!

Thank you for replying. If I have not misunderstood, those addresses you quote are from the Dreamcast's own memory, not from track03.bin, since this one does not reach (at least in my case) so high.

Don't you have a search and replace like there is for the x2 exp?

Regards.

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fafadou
Leonard Nimoy
Posts: 1854

Re: Is there a Skies of Arcadia encounter rate mod?

Post by fafadou »

For me :

Code: Select all

Search 
33 F2 10 E0 27 FF 19 A0 09 00 E0 01

Replace 
33 F2 10 E0 27 FF 19 A0 09 00 00 03
0x00 03 is an example to divide but around 2 the encounter rate, you can try the number you want, just keep in mind is little endian.

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gatoh
shadow
Posts: 13

Re: Is there a Skies of Arcadia encounter rate mod?

Post by gatoh »

fafadou wrote: Tue Nov 26, 2024 4:10 am For me :

Code: Select all

Search 
33 F2 10 E0 27 FF 19 A0 09 00 E0 01

Replace 
33 F2 10 E0 27 FF 19 A0 09 00 00 03
0x00 03 is an example to divide but around 2 the encounter rate, you can try the number you want, just keep in mind is little endian.
Tested and working! Thank you very much!

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