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Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Sat Feb 24, 2024 7:12 pm
by cbnj
Thanks to egregiousguy (user wich i dont know if is active in this comunity) and his work for segagaga game wich outputs a noesis scene file to load multiple models at same time, i adapted this file to load the extracted cv models (wich needs to be made manually at the moment) rooms can now be rendered completelly in noesis along its props, items and even enemies if desired, i also went one step further and settled up textures into pvm format so the models can be exported to any model format kepping a list of the named textures, the files can also be read as single files.
Previously i added the models and setting up the material manually in the nj files it self, but doing trough noesis scene file makes things easier, now i only modify cordenates sets.

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Sun Feb 25, 2024 1:44 pm
by cbnj
My pc broke, all cv updates stop for now.

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Sun Feb 25, 2024 1:54 pm
by cbnj
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Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Fri Mar 15, 2024 4:53 am
by cbnj
We are back! Its crazy tax.... i mean im back whit pc and also i proudly announce:
ALL THE CV MODELS FOR ROOMS, ENEMIES, ITEMS, PLAYABLE CHARS, AND BEYOND CAN NOW FREELY BE BUILD IN 3D EDITOR AND IMPORTED INTO GAME!!!!!! ^^

HUGE thank you to me by find the way to do it :)

Picture show claire head imported into game, i also include a picture of a replaced room whit a box no uvs or textures as this were only import tests, not a final product, i dont include items picture since i got able to make new items about 1 year ago and since enemies are the same as players (kind of) i dont include pic of it neither.
Windows are props = objects not linked to main room model, thus props remain visible.

(Probably ill use this new superpowa to add cutscene face to playable claire model :p)

If you are good at texture/modeling let me know and maybe we can come up whit something ;)

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Fri Mar 15, 2024 7:14 am
by fafadou
That's a huge update :)

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Fri Mar 15, 2024 5:59 pm
by cbnj
fafadou

Yez, it could be the start of complete new plots due script also being decoded, new chars, new stages, new weps, new histories = new (mini) games.

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Fri Mar 15, 2024 6:20 pm
by xaeroxcore
cbnj wrote:fafadou: yez, it could be the start of complete new plots due script also being decoded, new chars, new stages, new weps, new histories = new (mini) games.
OMG that´s huge!!!

So it would be possible to create enemies and char more detailed than originals? It would be viable to may be create something similar to RE 4?

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Fri Mar 15, 2024 11:09 pm
by DreamcastFreak
Amazing!!! You could probably make something like re outbreak or dead aim with this! Or could you imagine making something like re remake or zero on Dreamcast!!!??? :O

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Fri Mar 15, 2024 11:55 pm
by cbnj
Playstation re2 models seems to be a little bigger than the DC models, león head proves it :p
Some scalling down will have to be done >:)

Re: Resident Evil Code Veronica US Dreamcast 3D Models (By CBNJ)

Posted: Sat Mar 16, 2024 12:25 am
by cbnj
xaeroxcore

Yeah, DC can render very high quantity of polys altough to make re4 like models can require to downgrade enviroments a bit... (by bit i mean alot ;) )

If you have player models of re4 i can give a try as i dont have the gc iso anymore altough i have the extraction tools :)