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Re: Doom 64 is heading to the Dreamcast
Posted: Wed Nov 27, 2024 9:59 am
by MoeFoh
Official Dreamcast Mouse Mappings:
Move
Mouse Up, Down, Left & Right
Attack
Left Button
Use
Right Button
Start
Side Button
Change Weapon
Scroll Wheel
Strafe: Only available with a supported 5 button mouse connected to a usb4maple adapter.
http://usb4maple.wikidot.com/
(Unable to verify this works.) Scroll button is Start.
Re: Doom 64 is heading to the Dreamcast
Posted: Wed Nov 27, 2024 9:42 pm
by MoeFoh
Doom 64 on Steam is on sale for $1.99 until December 4th. That's my kind of price.
https://store.steampowered.com/app/1148590/DOOM_64/
Re: Doom 64 is heading to the Dreamcast
Posted: Sun Dec 08, 2024 1:03 pm
by MoeFoh
If your using Flycast and see this:
Change Transparency Sort to "Per Pixel" under the Video tab from Settings.
For Android, it's Vulkan first, then "Per Pixel".
Re: Doom 64 is heading to the Dreamcast
Posted: Mon Dec 09, 2024 1:58 am
by Wombat
Too bad I missed out on this deal, but I see the regular price is €4,99 so still a steal. Going to get this so I can play those extra maps on Dreamcast

Re: Doom 64 is heading to the Dreamcast
Posted: Sat Dec 14, 2024 6:44 pm
by gilvan666
MoeFoh wrote: ↑Wed Nov 20, 2024 10:59 am
Doom 64 Cover.jpg
Doom 64 v2.0 to test out (Github date: 11-27-2024).
https://github.com/jnmartin84/doom64-dc/
Plain files to make your own personal CDI using BootDreams. Please do not share your CDI online per dev request. Added cover art file courtesy of Dreamquest. This release is a WIP and is not the final release. The copyrighted cartridge dump file of the original title is not included and not needed.
This release does not contain the Lost Levels from Nightdive Studios. Same goes for any future releases. It's available for purchase on Steam.
Changes to graphic output, maps and bgm. (jnmartin)
Added keyboard & mouse support. (thanks megavolt85)
Added dual-stick controller support via usb4maple adapter. (thanks megavolt85)
Fixed mouse movement. (me)
Verified input issues with wired StrikerDC controller making the game unplayable.
https://www.mediafire.com/file_premium/ ... 29.7z/file
Can anyone play on GDEMU? Here I get an error when loading the doom64monster.pal file
Re: Doom 64 is heading to the Dreamcast
Posted: Sun Dec 15, 2024 7:09 am
by MoeFoh
gilvan666 wrote: ↑Sat Dec 14, 2024 6:44 pm
MoeFoh wrote: ↑Wed Nov 20, 2024 10:59 am
Doom 64 Cover.jpg
Doom 64 v2.0 to test out (Github date: 11-27-2024).
https://github.com/jnmartin84/doom64-dc/
Plain files to make your own personal CDI using BootDreams. Please do not share your CDI online per dev request. Added cover art file courtesy of Dreamquest. This release is a WIP and is not the final release. The copyrighted cartridge dump file of the original title is not included and not needed.
This release does not contain the Lost Levels from Nightdive Studios. Same goes for any future releases. It's available for purchase on Steam.
Changes to graphic output, maps and bgm. (jnmartin)
Added keyboard & mouse support. (thanks megavolt85)
Added dual-stick controller support via usb4maple adapter. (thanks megavolt85)
Fixed mouse movement. (me)
Verified input issues with wired StrikerDC controller making the game unplayable.
https://www.mediafire.com/file_premium/ ... 29.7z/file
Can anyone play on GDEMU? Here I get an error when loading the doom64monster.pal file

Re: Doom 64 is heading to the Dreamcast
Posted: Tue Dec 17, 2024 6:45 pm
by gilvan666
I'll try, thanks.
Re: Doom 64 is heading to the Dreamcast
Posted: Sat Dec 21, 2024 3:51 pm
by LolcowCocaine
Tried to build this for like 45 minutes before giving up because I needed some linux specific dependency. Would love to play though been following development and its awesome
Re: Doom 64 is heading to the Dreamcast
Posted: Sat Dec 21, 2024 9:07 pm
by MoeFoh
LolcowCocaine wrote: ↑Sat Dec 21, 2024 3:51 pm
Tried to build this for like 45 minutes before giving up because I needed some linux specific dependency. Would love to play though been following development and its awesome
You just need Windows and a properly configured BootDreams to make your own personal CDI. The Github link has information on BootDreams download and configuration.
See:
viewtopic.php?p=190527#p190527
Re: Doom 64 is heading to the Dreamcast
Posted: Fri Dec 27, 2024 10:10 pm
by Beefalo
Questions:
• Is it any easier to see than the original N64 version?
• Is it possible to save mid-level, like in OG Doom?
I remember those were my 2 issues with the N64 version. Those levels can get quite long and maze-like.