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Re: SaturnPi
Posted: Mon Feb 13, 2017 10:58 pm
by Xiden
SEGA RPG FAN wrote:-drez01- wrote:I suggest you turn the network jitter level to low to avoid unnecessary latency. Reduces local ping time by roughly 200 milliseconds.
You're right, the jitter level will probably have to be played with. For the netlink at least, we'll have to find a balance. Too low of a buffer could lead to synchronization issues.
just tried it but its saying no answer I 'll PM'd you what I tried
Re: SaturnPi
Posted: Tue Feb 14, 2017 10:37 am
by SEGA RPG FAN
This was working a few days ago, I powered everything off, and now it won't work. Very frustrating. I have some ideas but I'm not sure when I'll have the time to work on it.
Re: SaturnPi
Posted: Tue Feb 14, 2017 2:09 pm
by Xiden
Are you sure these can work without a voip provider? I was reading that you have to direct ip dial with a dialing plan
Re: SaturnPi
Posted: Tue Feb 14, 2017 4:43 pm
by SEGA RPG FAN
Xiden wrote:Are you sure these can work without a voip provider? I was reading that you have to direct ip dial with a dialing plan
The dial plan defines what types of calls, numbers etc can be called. It's not a plan in the sense of a provider plan, think of it more as a config file.
Most of the documentation for direct IP dialing recommends adding a speed dial number to the dial plan. It makes it easy by defining a speed dial of say "34" as an IP address so you dony have to manually dial 127*0*0*1# everytime you want to dial that IP.
I had everything working before, I must have changed something since I last had it working. I need to go over everything again.
Re: SaturnPi
Posted: Wed Feb 15, 2017 9:04 am
by SEGA RPG FAN
I updated the configuration screenshots.
I was missing a few things so that it can work over the internet. The adapter needs to know its public IP. The STUN server setting is supposed to take care of that, but I can't get it to work. I disabled that and manually entered my IP. Also, port 5060 only sends the signalling packets, you also have to forward ports 16384-16482 UDP to get the audio packets. I made a few other minor changes that may or may not have helped, but with the current setup I can call my dial-in server from the internet and hear the modem try to answer. I assume it should work now.
Re: SaturnPi
Posted: Wed Feb 15, 2017 9:28 am
by Xiden
SEGA RPG FAN wrote:I updated the configuration screenshots.
I was missing a few things so that it can work over the internet. The adapter needs to know its public IP. The STUN server setting is supposed to take care of that, but I can't get it to work. I disabled that and manually entered my IP. Also, port 5060 only sends the signalling packets, you also have to forward ports 16384-16482 UDP to get the audio packets. I made a few other minor changes that may or may not have helped, but with the current setup I can call my dial-in server from the internet and hear the modem try to answer. I assume it should work now.
I'll try it this afternoon once I'm off work and let you know the results
Re: SaturnPi
Posted: Thu Feb 16, 2017 7:26 pm
by Xiden
Made a pretty awesome break through today. I was able to connect to Sega RGP Fans internet via VOIP with my saturn to his dreampi
Next step testing netlink games!
Re: SaturnPi
Posted: Thu Feb 16, 2017 7:41 pm
by HuntrRose
im down for the first rally gamenight...
Re: SaturnPi
Posted: Thu Feb 16, 2017 8:03 pm
by hawkzer0
yaaaaay
Re: SaturnPi
Posted: Thu Feb 16, 2017 10:49 pm
by SEGA RPG FAN
Took some doing, but I think we have the setup figured out. We'll test some bomberman next. I'm cautiously optimistic

Stay tuned.