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Re: Metal Slug 6
Posted: Tue Nov 03, 2020 10:16 am
by megavolt85
added track04 with widescreen
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 10:21 am
by cloofoofoo
megavolt85 wrote:added track04 with widescreen
There's no cdi? I wonder, i know dreamshell can run gdi off a cd. Can this new version be ran a cd off a cd or will it still say track3 invalid?
I ask because maybe this might be a way for us disc users to boot it. Especially considering theres more gdrom drives than gdemu out there.
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 10:50 am
by megavolt85
cloofoofoo wrote:There's no cdi?
do you have a blank disc to check?
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 10:54 am
by cloofoofoo
megavolt85 wrote:cloofoofoo wrote:There's no cdi?
do you have a blank disc to check?
Yes i have a few blanc disc here. You have something i can burn?
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 11:05 am
by RazorX
@megavolt85 would you be able to put a gdi together using this pvr please, i tried myself but it doesn't want to repack.
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 11:21 am
by ElMeteK
Hello !
Is it possible to have the full iso like posted earlier but with all the changes made recently please ?
Thanks !
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 11:28 am
by Wesker
Having Atomiswave games converted to Dreamcast is a dream come true (same if someone ever attempts the same with Naomi games, I hope the RAM expansion makes that possible some day), I hope games like Dolphin Blue, The King of Fighters XI and especially the awesome Hokuto No Ken fighting game are eventually converted too. This reminds me a lot to when it was achieved to convert Game Gear games to the Master System some years ago.
I only have one question about this release. What's the way to enable the Debug mode in the last release? I noticed some people managed to enable it with X + Y press, same as the pause function which was also linked to X + Y press before @megavolt85 managed to assign it to the actual Pause button (which is much prefered). The Debug mode doesn't come out with X + Y press in the new release though, so how's achieved now? This seems to be the most similar thing to an actual options menu the game can get.
Also, eagerly waiting for an actual .CDI release to play this on console.
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 11:38 am
by rpc72
Thank you for this!!! I just tried it out on my DC via GDEmu and it works! Just a question though...how do you enable the blood option and how to pause the game?
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 11:38 am
by munooue
megavolt85 wrote:cloofoofoo wrote:There's no cdi?
do you have a blank disc to check?
If you have a cdi i can burn it and confirm too

Re: Metal Slug 6
Posted: Tue Nov 03, 2020 11:59 am
by mdd45
Please upload a build without auto fire enabled by default. Optional if possible would be perfect though. Also a remap with grenades on X or Y instead of L would be a good option.