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Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 1:13 pm
by sionisaac
FlorreW wrote:I thought 99% of all users used VGA or hdmi-adapters nowaday to be honest.

I don't want to sound rude in anyway but if you still use composite video you should absolutely get VGA or hdmi adapter :) it's not that expensive and gives you alot better image

But all other homebrew supports multiple video modes. Including GDMENU which is the original GDEMU loader. Most of the people with Dreamcasts these days are occasional users (Don't get me wrong but we are talking about a hardware mod on a system that is almost 20 years old). Hardcore Dreamcast/Saturn/Sega fans might go out of there way to do that hardware mod but most retro gamers would stick to the GDEMU/Clone mod.

What I don't get...Is that the UI of Openmenu works fine. In fact it looks awesome. But when a game is run the screen messes up. The problem is nothing to do with the UI its with the game loading. And if all the games work with GDMENU there is obviously something different in the code. Is GDMENU open source?

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 2:35 pm
by mrneo240
hasnopants wrote:was going to start updating metadata on PAL again today...were there any specific must haves that we should have that arent done yet?
Yes but I am currently out for the moment so I don't have that list handy. Maybe in 30-60min I can get that list.

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 2:36 pm
by mrneo240
FlorreW wrote:

Is verifying product of something I/we can help out with ?
I got about 2 entries in then got bored so I wrote a tool to massively shave down the time. Took a break for lunch but I'll finish usa after and hopefully pal then as well.

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 2:38 pm
by mrneo240
sionisaac wrote: But all other homebrew supports multiple video modes. Including GDMENU which is the original GDEMU loader.

What I don't get...Is that the UI of Openmenu works fine. In fact it looks awesome. But when a game is run the screen messes up. The problem is nothing to do with the UI its with the game loading. And if all the games work with GDMENU there is obviously something different in the code. Is GDMENU open source?
Thank you for the compliment.

Umm still no idea why that's happening and I don't have any way to verify with a composite video lead because no display in my house supports it.

GDMENU is the opposite of open source

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 2:56 pm
by Cass
Thanks to mrneo240 for this gift and everyone who has pitched in and given him a hand. Can't wait to try it!

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 3:24 pm
by FlorreW
Sorry to bring it up here mate , maybe you want it in Github but this is easier for me to post here:

Problems found with current build:

PAL GAMES
F1 world grand prix 2 - missing coverart + synopsis + additional info vmu etc
Jimmy whites 2 cueball - says "-3 blocks" but in the document its only a "-" (havent found that yet)
Shenmue 2 - Says "2 blocks" and thats odd becouse the document states "22"
Shenmue - says "8 blocks" but the PAL section in document is blank "" and the ntsc shenmue says "80" (i am getting the PAL cover, its the "dubbed / free region" version Gdi from the forums)
Uefa striker - missing coverart + synopsis + additional info vmu etc

NTSC-U
F355 Challange - missing synopsis + additional info vmu etc
NHL 2K2 - says "1block" when it says "186" in the document (everything else seems right)
Nightmare creatures 2 - missing coverart + synopsis + additional info vmu etc
Rayman 2 - missing coverart + synopsis + additional info vmu etc
Southpark Chefs Luv Shack - says "-3 blocks" but the document says "-" (same as above jimmys... guess its better to leave blanks?)
Super runabout - missing coverart + synopsis + additional info vmu etc
Test Drive Le Mans - Says "3blocks" should be "31 blocks" as in the document

Need to say , the speed of this menu is insane :D Very quick booting even with 100gb games , impressive.

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 3:37 pm
by mrneo240
Image

Those have no synopsis and no alternate gameid to copy from NTSC-U. If anyone wants to get those that would mean ideally everything USA+PAL should have boxart and synopsis (might just need to further correct product IDs)

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 3:41 pm
by mrneo240
FlorreW wrote: Problems found with current build:
no worries, as long as i get the issues somewhere with a record i can work on them.

Most of those seem like wrong serials, which im fixing currently. Other than that i might be parsing something wrong because its like the last number is getting chopped

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 3:53 pm
by FlorreW
mrneo240 wrote:Image

Those have no synopsis and no alternate gameid to copy from NTSC-U. If anyone wants to get those that would mean ideally everything USA+PAL should have boxart and synopsis (might just need to further correct product IDs)
I can fix the info for theese rows np. Need me to get you cover art as well ?
Edit: Done

Re: openMenu Alpha 1

Posted: Tue Jul 06, 2021 4:34 pm
by SMiTH
mrneo thank you for this software.