Corbyn wrote:Just stay patient with us while we fix these issues, we want to be sure we deliver the absolute best experience for you guys! ^_^
We appreciate it!
u guys rock
Corbyn wrote:Just stay patient with us while we fix these issues, we want to be sure we deliver the absolute best experience for you guys! ^_^
We appreciate it!
Just sent them an email. I ordered it the day they went up. Hope my LLE pre-order wasn't a glitch.Omnibot2000 wrote:When did you order? There was an email update last month, take a look at the previous page of this thread.
I hope that bug has been eliminated by now.
Good news! After trying many things with the old code and not finding the proper fix for the bug that caused this delay, the SLaVE team decided to rewrite much of the engine code using new techniques. This will result in a better product, as some other minor issues and glitches that were not fixed in the previous code have been addressed and the game will run on the Dreamcast even better than originally planned!
We are pleased to report that the game is back to running on the Dreamcast, this time with no major show-stopping bugs.
Due to the nature of the rewrite, we still need to take a little time for additional bug testing but Jay Townsend's SLaVE is definitely closer to release!
We'll keep you updated as more developments occur!
It should of came out last year if the game is inspired by Robotron 2084 which came out in 1984, and plays like Doom 2 which the sequel came out in 1994, which in return the last 1st party game fore the Dreamcast, Puyo Pop Fever, came out in 2004. Get my drift?qupe75 wrote:I have pre-ordered this too. Hope it comes out this year.
Hello:
Thanks for sticking with us for the last few months. It has been rather quiet publicly, as we have been working through some bug issues with the engine lately and there isn't a ton to report. The bad news is that we still have one major bug that is causing the Dreamcast to crash as the game is loading. The good news is that we have isolated the issue in the code and are working on a fix for it now.
Once this is done, the rest of the game should fall into place quickly.
We do not want to give an exact date or even an estimate at this time about a production schedule as bugs that seem easy may end up being more difficult to locate and squash than expected, but rest assured we are working hard to ensure that we bring this game to your hands as quickly as possible!
We hope to have another update for you very soon!
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Dan Loosen
GOAT Store Publishing
http://www.goatstorepublishing.com