Quakeworld Dreamcast with network support (ALPHA!)

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Dan12343e
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Quakeworld Dreamcast with network support (ALPHA!)

Postby Dan12343e » Sat Apr 18, 2020 12:44 am

Dan12343e wrote:I spoke to shu privately about this. but I just want to apologize to the entire community, this scene is one of the few non-toxic places to hang out in, and what I did was very toxic and inexcusable

big props to PC for acting so quickly

---------------------------

this port of quakeworld was done by shuouma. the build date of this iso is 10/19/2018. multiplayer with dialup connection is supported along with keyboard and mouse. preliminary work on controller support is in this build including an on screen keyboard

this iso also has all the assets necessary to play the orginal team fortress online (as far as i remember)

please keep in mind this is a very old alpha, while it does work well enough to be an official release on par with previous dc dev standards, I know shuouma is shooting for a lot better, which is why nothing has been released yet

I hope by releasing this build I was privileged enough to have on an sd card for 1.5 years, it will generate excitement in the scene to see this project through

looking forward to the 2fort dreamcast games in the next few days 8-)
LINK REMOVED

the iso is an sdiso, someone else will have to get a CDI working
to connect to the internet, you enter "dial" into the command console using the keyboard once the game is loaded
Last edited by Dan12343e on Sat Apr 18, 2020 8:22 pm, edited 1 time in total.

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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby Ragfish » Sat Apr 18, 2020 1:10 am

I'm eager to try it out, anyone want to step up and make a cdi? I have no clue how to go about doing that.

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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby mrneo240 » Sat Apr 18, 2020 1:18 am

How does shuouma feel about this?

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Dan12343e
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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby Dan12343e » Sat Apr 18, 2020 1:27 am

mrneo240 wrote:How does shuouma feel about this?

don't know, but I don't think he'll be mad about this. just a feeling

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Ian Micheal
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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby Ian Micheal » Sat Apr 18, 2020 1:37 am

With out the src makes it gpl violation quake 1 engine is gpl i doubt he be happy .. i guess people can see it work

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Anthony817
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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby Anthony817 » Sat Apr 18, 2020 1:55 am

I hope he doesn't get mad about you releasing this...
Image

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Bob Dobbs
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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby Bob Dobbs » Sat Apr 18, 2020 3:50 am

I have not downloaded this in respect of Shuouma.
Regards,
Bob Dobbs

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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby pcwzrd13 » Sat Apr 18, 2020 8:49 am

This is a really crappy thing to do man. It's just common courtesy to ask someone's permission before releasing their work. The link has been removed. It can be added again if and when Shu gives the ok.

Edit: Shu told me he's ok with it so you can add the link again. Please do not do this again in the future though. Always ask for permission before releasing anything that isn't yours.
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Nico0020
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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby Nico0020 » Sat Apr 18, 2020 9:55 am

Glad to see this out in the public, but definitely ask permission before doing such things. Shu has made miracles happen in the DC scene and it would never be the same if he left.

Many of us have been dieing for more info on this . Is this only modem or does it support bba too? Looking forward to playing around with this and any new info

Sent from my Pixel 3a using Tapatalk

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Re: Quakeworld Dreamcast with network support (ALPHA!)

Postby Ragfish » Sat Apr 18, 2020 10:13 am

Whoops, I didn't read the whole thing and realize that it was shu's version. This is why I shouldn't post at 1 am.


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