Ian Micheal wrote:Maqaku is quite far behind even radqauke 4.9
Yep I agree, but Manoel(AKA Fragger) is my friend. What he has done over the years deserves respect.
However, I like these other ports because they are way more advanced. The things you have done in radqauke alone is vastly superior.
Personally, I just like hardware accelerated ports.
by BlackAura » Tue Dec 02, 2003 11:12 pm
I don't have a clue what Bero did with his version of Quake, but I never had any screwups with my port (nxQuake, which has no sound or VMU support), and Ian never had the same problems with his (RADQuake).
RADQuake has chunks of code written by Ian, Fragger, a few others, and myself, works better than Titanium Studio's version (except no hardware acceleration, but it's still faster), and I think supports everything except VMU saving. I should probably have a look at it at some point, and see if I can clean anything else up, or add anything else...
Allways gave Fragger (http://www.thefragger.hpg.ig.com.br/index.htm
) massive credit load up radquake in help or engine his name is in there I started the port from scatch with out any one for the first version Fragger was part of my team the later port he did is fine but it was because i quit at the time.. He and speud was having a fight about adding changing then having to redo them.. Fragger blamed me for it which it was not check all the release post version on dcemu always gave credit to fragger..
All are not worth bothing with now it's NUquakes time Ive seen the version run with proper sound and cdda that's all that is need from now on