Recently Mario 64 was de-compiled and has its code on this repo on GitHub:
https://github.com/n64decomp/sm64
What is funny is that the game has been ported to Windows 10 and now has also a web version:
https://froggi.es/mario/?fbclid=IwAR38dbCcxxXEzQYwVZ9eViX4sHv8oDxTxpt8-QIEjuYv4MCdeBBWxEsfOyY
I feel Mario 64 will be the next Doom and will be ported to everything, what are the chances to get a Dreamcast version? LoL
Maybe its possible to port Mario 64 to the Dreamcast.
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Maybe its possible to port Mario 64 to the Dreamcast.
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
I asked about it a few months ago and people said it couldn't be done. I hope that isn't the case.
Maybe GoldenEye 007 or Ocarina of Time/Majora's Mask will be next?
This was done all thanks to Ghidra I believe which is why I have been such a proponent of it because obviously stuff like this is possible.
Maybe GoldenEye 007 or Ocarina of Time/Majora's Mask will be next?
This was done all thanks to Ghidra I believe which is why I have been such a proponent of it because obviously stuff like this is possible.
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
I think it's possible for sure not by me i give it good chance someone in the scene will do it
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
I'm gonna assume it'll come down the pipeline. The initial problem with the Mario 64 decomp is that it mostly derives its code from the N64's hardware. Previously the people working on these ports were having to borrow Mupen64 plugins to run the graphics, but the leaks gave us a DX12 and OGL build, as well as Linux packages.
Right now there's the matter of who has sauce. I believe I netted the src for the OGL version, but that still requires someone making the game work with the SH4 and PowerVR graphics. Personally, both the OGL and DX12 versions ran without a hitch, the EXEs for them are a meager 25MB, and my Xbox One pad worked instantly. I did try the OGL version on a Windows XP machine but it didn't launch, which probably just points to them using newer OGL libs than XP or the GPU in my old beast could provide.
Right now there's the matter of who has sauce. I believe I netted the src for the OGL version, but that still requires someone making the game work with the SH4 and PowerVR graphics. Personally, both the OGL and DX12 versions ran without a hitch, the EXEs for them are a meager 25MB, and my Xbox One pad worked instantly. I did try the OGL version on a Windows XP machine but it didn't launch, which probably just points to them using newer OGL libs than XP or the GPU in my old beast could provide.
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
If anyone decides to pick this up, I'd love to be an apprentice to them and see how porting something like this works. I've been waiting for this port in particular since the decomp last year.
I enjoy burning Dreamcast games to CD
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
Also a SDL 2 port of this now even thou it's just mario64 it be a lot of work using modern opengl we only have a subset of opengl old 1.2
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
So there's already an SDL2 port? Didn't knew about that
The game itself doesn't require complex shaders right?
It's basic colormaps with texturing.
The game itself doesn't require complex shaders right?
It's basic colormaps with texturing.
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
https://torrentfreak.com/nintendo-lawye ... rt-200508/ here we go lol
being taken down all over one the things why i not touch it
being taken down all over one the things why i not touch it
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Re: Maybe its possible to port Mario 64 to the Dreamcast.
rickassbutt wrote:If anyone decides to pick this up, I'd love to be an apprentice to them and see how porting something like this works. I've been waiting for this port in particular since the decomp last year.
Okay it's already done
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