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Sonic Robo Blast 2 Kart

Posted: Sun Nov 18, 2018 6:42 pm
by Anthony817
So uh, there is a new game based on the Sonic Robo Blast homebrew game, which was based on a highly modified Doom engine. It basically turns the game into a full on homebrew 3D sonic game. This new version however turns that into a Mario Kart clone, and even has a few tracks from the old SNES game!

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The original game was ported to Dreamcast, so I SERIOUSLY hope we can get somebody smart to port this sequal/spinoff to our system, as this deserves to be on a Sega console.

It even has local 4 player multiplayer as well as online which would be so awesome to get working on the Dreamcast version!

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Source: https://mb.srb2.org/showthread.php?t=43708

Re: Sonic Robo Blast 2 Kart

Posted: Sun Nov 18, 2018 6:52 pm
by mrneo240
keep in mind, no bots only other human players.

srb2 v2 would have to be ported to the dreamcast

Re: Sonic Robo Blast 2 Kart

Posted: Sun Nov 18, 2018 7:04 pm
by Anthony817
What do you mean no bots? I was playing the PC port just now in singleplayer with AI controlled bots.

There was also a DC port posted here. Needs some optimization I think but it could be done.

https://dreamcast-talk.com/forum/viewto ... =2&t=10369

Re: Sonic Robo Blast 2 Kart

Posted: Sun Nov 18, 2018 10:13 pm
by mrneo240
Anthony817 wrote:What do you mean no bots? I was playing the PC port just now in singleplayer with AI controlled bots.

There was also a DC port posted here. Needs some optimization I think but it could be done.

https://dreamcast-talk.com/forum/viewto ... =2&t=10369
It's much too old, last I saw there was v1.09 ported but this is beyond v2.0.

As far as bots, I'm just going off what they wrote
Screenshot_20181118-221156_Chrome.jpg

Re: Sonic Robo Blast 2 Kart

Posted: Mon Nov 19, 2018 12:10 am
by Anthony817
Ah gotcha, I guess I was playing Staff Attack then.

And yeah, the version posted in that thread is ancient by now. Still it might need some serious optimizations as PC was the target platform.

Was going to post there asking if they have any plans for a DC version or would even be interested in it? I guess bots should be easy to implement on other tracks.

Re: Sonic Robo Blast 2 Kart

Posted: Sun Dec 30, 2018 12:11 am
by SaviourDCX
That's be awesome if there was a Dreamcast version! I wonder if we can port it ourselves too!

Re: Sonic Robo Blast 2 Kart

Posted: Sun Dec 30, 2018 4:26 am
by Aleron Ives
Does the ancient DC version have BBA, or only modem support?

Re: Sonic Robo Blast 2 Kart

Posted: Tue Jan 01, 2019 3:53 pm
by Anthony817
Not sure, I guess it was an incomplete older version of SRB2, but as it is built upon doom maybe some of the code from the homebrew port that has multiplayer could be used here? Let me see if I can even find a version of the 2nd release.

Ok found a download at DC Evolution.

http://dcevolution.sourceforge.net/inde ... bo_blast_2

Re: Sonic Robo Blast 2 Kart

Posted: Sun Mar 15, 2020 8:07 pm
by justinbug
bumping for interest

Re: Sonic Robo Blast 2 Kart

Posted: Sun Mar 15, 2020 9:07 pm
by Ian Micheal

Code: Select all

	NOHW = 1    #No working MiniGL right now
	NOHS = 1    #No HWSound right now
	NOMIXER = 1 #Basic sound only
	NONET = 1   #No network code
Makefile system is not something i have dealt with before

but seems there's a ifdef WINCE

Code: Select all

include sdl/SRB2CE/makefile.cfg
endif #ifef WINCE
As well..