CDI collection of Katana SDK demos to play on your Dreamcast
Posted: Thu May 30, 2019 2:19 pm
Hey guys, as I am sure many of you know by now, AssemblerGames is closing down in 29 days. I was contacted there by a user named accel99 to spread his collection of SDK demos around on the net so they are easier to find. I have also uploaded them to Mega, so if his original Mediafire link goes down there is a backup of this. I will just copy and post verbatim what he said to me on Assembler below.
dracofly - a dragonfly with full screen motionblur applied
flare1 - lensflare demo that reacts to being obscured
Fortune - demo overlaying playing cards on top of each other as a way to show 1.1 gigapixel fill rate.
gasfl - a demo showing candle lights reflecting on goggles
k2cyberk - bouncy things that can stack up to 50 of them racing by
k2flight - a spaceship flying over the horizon where you can turn off/on things from the scene
k2stained - lighting going through a stained glass window ,showing the window on the floor and dynamic shadow from wall its on.
k2trees - demo showing performance of punchthrough texture by using interactive trees on a mountain.
knot - a wooden knot showing up bumpmapping
Lightbeamvolume - Using volume modifier to make light shafts
marblecheapshadows - demo showing shadows of bars on a statues face, using specific function of volume modifiers to make fast shadows.
materials - shows different textures on different shapes using 3 different methods of bumpmapping to achieve different looks.
perspectshadow - using render to texture and light position to get a shadow.
presortshadow - different methods of making sure polygons inside volume shadows dont overlap
punchthrough - showing many trees on a snowy hill to demonstrate punchthrough texture.
Scannervolume - using volume modifier to project a different texture on the dinosaur model allowing you to see its skeleton.
shadow1 - using light as a camera and multitexuring to render a real time shadowmap of a teapot on an uneven surface(like modern games)
splitscreen - spinning teapots shown in split screen achieved by tile clipping or pixel clipping
toyplace - simple demo of fog
tvrender - showing render to texture use to make reflection on mirror and projection on the tv.
Vase - a demo showing an environment mapped vase that using its texture to ensure the environment map shows in the right spots.
Wheel - all methods of bumpmapping use combined to show realistic graphics on a interactive tire/wheel demo
wrace - interactive demo to show table fog.
Download: http://www.mediafire.com/file/v4k4yfwgw ... _katana.7z
Download: https://mega.nz/#!qZFnQSAS!eBDhs50Yex87 ... g92R2IHhdw
Cheapbumpmapping - a demo of fast method bumpmappingThere quite a few cdi images here so ill explain some to save you time. Most of the demos while playing give an explanation of how the effects were made on a technical level ( very useful for programmers). Dont remember if its d-pad to access this explanations. I think you might some of these pretty cool. Let me know what you thought of it. file is pretty small btw.
dracofly - a dragonfly with full screen motionblur applied
flare1 - lensflare demo that reacts to being obscured
Fortune - demo overlaying playing cards on top of each other as a way to show 1.1 gigapixel fill rate.
gasfl - a demo showing candle lights reflecting on goggles
k2cyberk - bouncy things that can stack up to 50 of them racing by
k2flight - a spaceship flying over the horizon where you can turn off/on things from the scene
k2stained - lighting going through a stained glass window ,showing the window on the floor and dynamic shadow from wall its on.
k2trees - demo showing performance of punchthrough texture by using interactive trees on a mountain.
knot - a wooden knot showing up bumpmapping
Lightbeamvolume - Using volume modifier to make light shafts
marblecheapshadows - demo showing shadows of bars on a statues face, using specific function of volume modifiers to make fast shadows.
materials - shows different textures on different shapes using 3 different methods of bumpmapping to achieve different looks.
perspectshadow - using render to texture and light position to get a shadow.
presortshadow - different methods of making sure polygons inside volume shadows dont overlap
punchthrough - showing many trees on a snowy hill to demonstrate punchthrough texture.
Scannervolume - using volume modifier to project a different texture on the dinosaur model allowing you to see its skeleton.
shadow1 - using light as a camera and multitexuring to render a real time shadowmap of a teapot on an uneven surface(like modern games)
splitscreen - spinning teapots shown in split screen achieved by tile clipping or pixel clipping
toyplace - simple demo of fog
tvrender - showing render to texture use to make reflection on mirror and projection on the tv.
Vase - a demo showing an environment mapped vase that using its texture to ensure the environment map shows in the right spots.
Wheel - all methods of bumpmapping use combined to show realistic graphics on a interactive tire/wheel demo
wrace - interactive demo to show table fog.
Download: http://www.mediafire.com/file/v4k4yfwgw ... _katana.7z
Download: https://mega.nz/#!qZFnQSAS!eBDhs50Yex87 ... g92R2IHhdw