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Posted: Wed Jan 01, 2020 4:20 am
by Ripfire
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Re: Night Slashers X² (Beta Version)[DreamCast Edition]

Posted: Wed Jan 01, 2020 4:18 pm
by dark
The sprites look quite good and I'm unfamiliar with them. Are they ripped directly from another game or are they modified from another capcom/snk game?

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Posted: Mon Jan 06, 2020 12:23 am
by Ripfire
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Re: Night Slashers X² (Beta Version)[DreamCast Edition]

Posted: Mon Jan 06, 2020 1:07 am
by Ian Micheal
Nice work you did a great job :)

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Posted: Thu Jan 09, 2020 2:05 pm
by Ripfire
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Re: Night Slashers X² (Beta Version)[DreamCast Edition]

Posted: Sun Jan 26, 2020 8:19 am
by Ian Micheal
Ripfire wrote:BETA 3:

Image

CHANGE / CAMBIOS:

BAD ENGLISH:
- The sprite format was changed from GIF to PNG COMPRESSION²
- The color ballot is improved
- It now contains 25% less weight for RAM, significantly improves data load.
- 3 different engines were incorporated for this game (OpenBOR v3.0 Build 4432 Beta 1 [KOS v2.00], OpenBOR v3.0 Build 4432 Beta 5.2 [Low Cache] & OpenBOR v3.0 Build 4432 Beta 6.2 [No Intro])
- Fixed some errors from the previous version, but the failures generated by the custom scripts created by the developer still persist

ESPAÑOL:
* Se cambio el formato de sprite de GIF a PNG COMPRESSION²
* La papeleta de color es mejorada
* Ahora contiene un 25% menos de peso para RAM, mejora significativamente la carga de datos.
* Se le incorporo 3 motores distinto para este juego (OpenBOR v3.0 Build 4432 Beta 1 [KOS v2.00], OpenBOR v3.0 Build 4432 Beta 5.2 [Low Cache] y OpenBOR v3.0 Build 4432 Beta 6.2 [No Intro])
* Se corrige algunos errores de la versión anterior, pero aun persisten los fallos generado por los scripts personalizado creado por el desarrollador.
Ian Micheal wrote:Nice work you did a great job :)
THANKS ;)
Thats a nice idea changing GIF to PNG as the GIF compression is much slower as well

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Posted: Sun Jan 26, 2020 11:30 am
by Ripfire
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Posted: Sun Mar 08, 2020 6:39 pm
by Ripfire
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