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DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Wed Dec 30, 2020 4:21 pm
by Ian Micheal


Plainfiles unpak your open bor game pak to data
Game included in plain files aliens vs predator is not complete it's only included in the plain files to show you were to put your unpacked data from your bor pak.. Iso included my converted god of war to use on dreamshell full game to play

Use iso make to make a SD iso

This version will load dreambor on dreamshell sd card or retro dream and load back to DCMC from there you can load dreamshell load any thing else etc..
Plain files to make your own
https://mega.nz/file/PIpiwRra#pqCD_YCyb ... Ug2PIh6S7U

Demo SD iso with my gods of war conversion
https://mega.nz/file/OMw0UTAB#gdmruHH4J ... IR05N9mDrM

sorry it's my birthday today if you have trouble post here in this topic for dreamshell dreambor

New test is out DCMC loads from returns to DCMC dreambor there will be 5 version to load each with data 1 2 3 4 5 so all on one disk for gdemu up to 2gb of bor games from one loader.. Test 1 is out

Combo will be in DCMC to return to GDEMU not done yet this is a test Dreambor will return to DCMC it does in the new test now Which then refreshes memory to load the next Openbor game from DCMC.. everything in the future will use DCMC I guess i have to write a very clear use-age I'm very close to it dev all the time so i dont find it hard to use but a pleasure and it opens up a whole new world of pro content for dreamcast for homebrew releases..

DCMC allow for videos soundtracks covers for more polished dreambor

next will have the 5 version each can have an icon devoted to the game so 1 2 3 4 5 each is it's own thing and does not effect memory gdemu users will be able to make 2gb openbor collection cdr user lots of games on one disk along with all the other progams like snes amiga doom radquake etc no wasting space on a cdr ever again.. it be drop drag make thats the goal the coming year..

DCMC with have the retail combo to return to gdemu.. every thing can boot from it return to it then back to gdemu etc..

Want see it in action there are videos on my channel
To unpak your openbor bor.pak to a data folder for use with this..
borpak.zip
(11.83 KiB) Downloaded 374 times
Make sure to include menu.bin in your data folder
menu.rar
(124.93 KiB) Downloaded 425 times
Dreamcast media center does away with ever having to turn the dreamcast on or off or seeing the bios menu..
Apps sofar
--------------
Uae4all 3.5 major update 2mb ram many new games work new speed
Snes4all 2.5b Major speed up many games now work that did not [not releases]
Neogeo pocket color [major upgrade] sound speed full gui
Radquake gold
Doomdc
SD loader [ included in this]

In time all things i do and update will be able to return to DCMC with out any reboot..

DCMC theme can be modded to suit your release it supports all these formats

Code: Select all

MP4/AAC Audio Codec:
-M4A Audio (.m4a)
-AAC Audio (.aac)
-MP4 Audio (.mp4)
-iTunes Audio Supported
        
MP3 Audio Codec:
-MP3 Audio (.mp3)

FLAC Audio Codec:
-FLAC Audio (.flac)( Audio Player is hardcoded to 16bit )

Dolby-Digital Audio Codec:
-AC3 Audio (.ac3)( Audio Player is hardcoded to 44.1kHz Stereo )

ADX Audio Codec:
-ADX Audio (.adx)
-SFA Audio ( used in SOFDEC video )

Mpeg2 Video Codec:
-MPEG2 Video (.mpg)( mp2 or mp3 audio )
-MPEG1 Video (.mpg)( mp2 or mp3 audio )
-SOFDEC Video (.sfd)( adx audio, experimental )
      
XviD Video Codec:
-AVI Video (.avi)( mp3 or ac3 audio up to 6ch )
-DivX Video (.avi)( mp3 or ac3 audio up to 6ch )

Image Codecs: ( maximum 1024x1024 resolution )
-JPG Image
-PNG Image
-PVR Texture

Applications:
-Unsrcrambled binary loader

LIMITATIONS:
-On an SD Card, maximum bitrate for any media file is ~656kbps.
-On a CD, maximum bitrate for video files is ~1.4mbps
Theme demos





Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Wed Dec 30, 2020 4:49 pm
by Ian Micheal
Plainfiles just unpak your bor.pak to data folder thats it no zero byte bor.pak needed anymore..
For gdemu cdr Not dreamshell
https://mega.nz/file/uUhGHbSC#P0TCRJS3o ... yIq11RoZHA

Aliens vs predator demo was never complete and it's not by me it's only included to show it working..

From memory i Optimized memory routines for speed using DreamHAL and it should load just a tiny bit more then it did before.. Speed with 8bit pal will be very fast now as the demo above shows 60fps smooth scrolling many games can be made using this..[/quote]

unpak bor.pak files it makes a data folder thats all you need

place menu.bin in the data folder when you quit any game it will reload dcmc


Games you have to edit the models.txt and levels.txt to allow them to work better or at all on dreamcast it's a start to get the game running

video.txt to suit res of the game

If your not unpacking any openbor game before trying it or releasing it just dont do that.. non unpacked games take 10 mins to load on a cdr please be mindful most people are still burning these with cdrs ...
Unpacked it's max 2 mins to load on a cdr unpacked not 10 mins or more with a black screen..

I modded the engine so it works on nulldc with console output itwill tell you on debug why the game crashes or does not load or boot this a major thing it's how you know how much memory the game is using and if it's not finding files...
Many openbor games are just broken when they put them out with missing scripts errors that might get by on pc but will not on this much more strict engine..

Other thing to note file names in the games and how long they are matter sometimes you have to rename all the files in level and in the scripts to even get a game to boot it's not always because it dont fit in memory.. we cant have ___ wierd spaces in file names this is the biggest cause for games breaking and not working...
With nulldc console out put you will see the whole game load all the files it will tell you whats missing and how much memory it used to boot to the menu.. Each time you optimize the levels you can see how much less used..
Also when it crashes with out memory it will tell you how much was asked for and why it crashes.. Using the debug you can get any game to work if you put in the time and effort i cant do this to the 1000's of openbor games there is 4 new today that need to be converted to dreamcast ..
I'm more on the coding side and have many many projects and i have to spend my time on those.. I would love to just make a proper ground up game and show what can be done that would be months full time only it and nothing else would ever get done..

Tips up there is how you do it.. Old openbor never worked on nulldc so you never knew why it crashes..
The first thing i did was get this working on Nulldc for people with out a coders cable so you could see why a game crashes ..

Work with in limits like making each level self contained If you want to see how look at ripfire's level.txt or some of mine etc.. make sure to have next after levels not load level after level with no next it pre loads every level with out next all at once..
Break levels in to 1 level parts for large games this is the only way to make it play-able..
You cant have 5 levels pre loading it you will have no memory and fail to load maybe level 3 ..When you release these and dont test that it can be complete it turns people off and they dont want to see any more Dreamcast openbor games.. make sure to play your releases from start to end before releasing them..

Just because a game plays level 1 and 2 and runs does not mean it play level 3 or be able to be complete memory is never freed from mapping sprites this not a bug but a function of openbor.. Only things freed just check the src if you dont get it.. are level scripts back grounds All sprites are always kept mapped in memory on the pc version and dc version.. When the team said there is no memory leak on the dc version they was correct what they should said no memory can be freed since scripts are compiled at run time and map the engine grafix in memory freeing them does nothing once the scripts are compiled at run time..

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Wed Dec 30, 2020 5:30 pm
by Ian Micheal
So it does not got lost this just a test version loads one game in the data folder the 4 other will load a game in there folder etc there not out yet.. I was asked to release it so here it is warts and all till i make it polished

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Wed Dec 30, 2020 9:36 pm
by Ro Magnus Larsson
Before all; happy birthday dear friend Ian Micheal !!! and second I would like to know if this developing works in Dreamshell with HDD ?

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Wed Dec 30, 2020 9:40 pm
by Ian Micheal
Ro Magnus Larsson wrote:Before all; happy birthday dear friend Ian Micheal !!! and I would like to know if this developing works in Dreamshell with HDD ?
I dont know about DS HD I dont have that mod but it works on SD card and dreamshell no worries so what ever you did to make it work on HDD before should be the same..

Only test 1 thanks :)

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Thu Dec 31, 2020 5:59 am
by yzb
Happy birthday to you, these look great....

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Thu Dec 31, 2020 7:30 am
by Ian Micheal
yzb wrote:Happy birthday to you, these look great....
Thank you yzb :) geting there still work todo :)

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Thu Dec 31, 2020 2:42 pm
by Ro Magnus Larsson
Ian Micheal wrote:
Ro Magnus Larsson wrote:Before all; happy birthday dear friend Ian Micheal !!! and I would like to know if this developing works in Dreamshell with HDD ?
I dont know about DS HD I dont have that mod but it works on SD card and dreamshell no worries so what ever you did to make it work on HDD before should be the same..

Only test 1 thanks :)
I just had modified the hexadecimal code, so it has to work as always...

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Thu Dec 31, 2020 2:46 pm
by Ian Micheal
Ro Magnus Larsson wrote:
Ian Micheal wrote:
Ro Magnus Larsson wrote:Before all; happy birthday dear friend Ian Micheal !!! and I would like to know if this developing works in Dreamshell with HDD ?
I dont know about DS HD I dont have that mod but it works on SD card and dreamshell no worries so what ever you did to make it work on HDD before should be the same..

Only test 1 thanks :)
I just had modified the hexadecimal code, so it has to work as always...
Nice yeah what do you have to do i pre do it for people as a version in the future..

Re: DS Retrodream DCMC Dreambor plain files and video TEST1

Posted: Tue Jan 12, 2021 4:16 am
by Ian Micheal
Standalone none DCMC Dreambor for sd card plainfiles this is faster then the old version your using but may use 300kb more ram please test games can be completed and mod them before releasing them..


This runs games at a better framerate using 16 it color

Unpak your bor pak in the data folder or just dont listen to me what ever comes first..

Might have to unscramble or do whatever use iso make tools for dreamshell

Rad.bin is dreambor not the 1st_read.bin it was a loader for cdr