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The future of Dreameye

Posted: Wed Mar 17, 2021 10:55 am
by Treamcaster
Hi fellow Dreamcast folks,

So here is another Dreameye thread...

For those who still don't know what this is, check out the links below:

https://en.wikipedia.org/wiki/Dreameye
https://www.ign.com/articles/2000/09/16/dreameye
https://www.thedreamcastjunkyard.co.uk/ ... ameye.html
https://www.youtube.com/watch?v=8UHXQMIx9LM

We have homebrew:
BlueCrab wrote: Actually, KallistiOS has a driver for the Dreameye that I wrote a while ago. Granted, it can't do video, but it can pull any still images off of it and display them (and allow you to delete ones you don't want anymore). Here's a program I wrote to do just what I described above, actually.
Also, KOS also has a working driver for the modem, just no working PPP stack. That's been there even longer than my working Dreameye driver (I didn't write the modem driver though). ;)
megavolt85 just got it recently:
megavolt85 wrote:God bless all those who donated to me, I bought myself a dreameye ;)
Imagine Visual Park being translated as well.

Dreameye website restoration:
colgate wrote:This is what I have (there are some doubles in the list bear with me). Also, keep in mind that some folders contains sub folders within them. Most of them I crawled back in 2007 using the dreamcast browser's user agent, this way I could save the content made for the console (instead of the pc version).

dreameye.dricas.ne.jp
Ekeler created a 3D printed EF Canon lens adapter for the Game Boy:
http://ekeler.com/game-boy-camera-canon-ef-mount

You see where this is going don't you?

Re: The future of Dreameye

Posted: Wed Mar 17, 2021 11:36 am
by SEGA RPG FAN
The major limitation, as I recall, with the Dreameye is that to get the images to a computer you have to save them to the VMU and then upload or email them. To make them fit on the VMU the Visual Park program resizes them from a barely usable 640x480 res to a basically useless 320x240.

Re: The future of Dreameye

Posted: Wed Mar 17, 2021 11:59 am
by Treamcaster
BlueCrab wrote: (...) using the hombrew tools available, you could easily write a program to save the files off to a PC in their full 640x480 glory (assuming you have a network adapter or a Coder's Cable, of course). ;)

Or, if you have an SD adapter, you could do something similar with that.
We now have the GDEMU, etc.

Re: The future of Dreameye

Posted: Wed Mar 17, 2021 12:09 pm
by SEGA RPG FAN
Well "easy" or not, someone still has to implement it, so until they do the limitation is still there :D

Re: The future of Dreameye

Posted: Wed Mar 17, 2021 1:32 pm
by hawkzer0
This and Dreamcall are probably my two most wished for online features. Good to know that the code exists (or possibility to make the code), exists.

Re: The future of Dreameye

Posted: Wed Mar 17, 2021 11:09 pm
by BlueCrab
Treamcaster wrote:
BlueCrab wrote: (...) using the hombrew tools available, you could easily write a program to save the files off to a PC in their full 640x480 glory (assuming you have a network adapter or a Coder's Cable, of course). ;)

Or, if you have an SD adapter, you could do something similar with that.
We now have the GDEMU, etc.
AFAIK, the GDEmu doesn't allow writing to the SD card. Nor am I aware of any of the other gdrom replacements that allow you to write to them (other than the g1ata method of hooking a hard drive up).

Saving to a serial port SD card or a g1ata hard drive is absolutely trivial, though. The data that you get back from the Dreameye driver in KOS is an absolutely standard JPEG file.

Re: The future of Dreameye

Posted: Thu Mar 18, 2021 12:22 am
by Ian Micheal
It is i used the example and have it writing and reading to the sd card and viewing back on the same program.

Re: The future of Dreameye

Posted: Thu Mar 18, 2021 2:05 am
by deluxux
bump