TOMBRAIDER DC PORT?

Discuss Dreamcast related events and other Dreamcast websites here.

Moderator: pcwzrd13

User avatar
mistamontiel
Shark Patrol
Posts: 1962
Dreamcast Games you play Online: Errythan except Tetris o.0
Location: Miami, FL, CUBA
Contact:

Re: TOMBRAIDER DC PORT?

Post by mistamontiel »

3D0NT

I mean cheers to the lad, obvious

User avatar
willis
letterbomb
Posts: 148

Re: TOMBRAIDER DC PORT?

Post by willis »

Anthony817 wrote:I was asking somebody who owns one and is big into the homebrew community and they said that there is and I quote...

"OptiDoom and some stuff made by gameblabla that doesn't work on real hardware, NFS had a speed hack and a traffic cars hack"
So really nothing huh?!? Ha!

Yeah Anthony I used to have one as well, but now I just use my Nvidia shield to run emulators besides my PC. It runs Retroarch and the 3DO core works great.

User avatar
Ian Micheal
Developer
Posts: 6021
Location: USA
Contact:

Re: TOMBRAIDER DC PORT?

Post by Ian Micheal »

3DO emulator is about 4 fps every sec faster then real hardware so not great to try this on

User avatar
Roareye
Rank 9
Posts: 929
Dreamcast Games you play Online: Chu Chu Rocket, Quake 3, Monaco GP 2, PSO, Planet Ring, Toy Racer, Worms World Party
Location: England
Contact:

Re: TOMBRAIDER DC PORT?

Post by Roareye »

Yay! An engine that isn't just another cocking Doom/Quake engine! As impressive as those can be I am so bored of seeing new variants of them, it's nice to see an engine for another genre starting to become available.

If an OpenLara game can be made for DC, it would be a perfect match for dual stick controls - a release to force actual dual stick controllers onto the market.

Neo-dreamer
dark night
Posts: 50

Re: TOMBRAIDER DC PORT?

Post by Neo-dreamer »

Great news to hear about.

User avatar
Ryo_Hazuki
killer
Posts: 266

Re: TOMBRAIDER DC PORT?

Post by Ryo_Hazuki »

A Lara with more polygons!

User avatar
ShadowGeist
undertow
Posts: 31

Re: TOMBRAIDER DC PORT?

Post by ShadowGeist »


User avatar
Ian Micheal
Developer
Posts: 6021
Location: USA
Contact:

Re: TOMBRAIDER DC PORT?

Post by Ian Micheal »

Roareye wrote:Yay! An engine that isn't just another cocking Doom/Quake engine! As impressive as those can be I am so bored of seeing new variants of them, it's nice to see an engine for another genre starting to become available.

If an OpenLara game can be made for DC, it would be a perfect match for dual stick controls - a release to force actual dual stick controllers onto the market.
Saturn version did not need dual sticks at all ether the did the og ps1 or pc game Infact you can play the PAL saturn release with the saturn keyboard hehe..

first played the game on pc with keyboard

Being bored by quake/doom is fine there is hexen i ported lol

Might want to see aliens trilogy i did which was tc and rebuilt did maps by hand over 2 months lol

User avatar
Anthony817
Shark Patrol
Posts: 4009
Location: Fort Worth, Texas

Re: TOMBRAIDER DC PORT?

Post by Anthony817 »

Wow this is amazing! Even at this early stage it is running so fast! :D
Image