https://www.videogameschronicle.com/new ... and-ports/
https://zelda64.dev/
Can we maybe see dreamcast ports, like the Super Mario 64 one? What do you think?
The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
Forum rules
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
- Ryo_Hazuki
- Graffiti Grind
- Posts: 312
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
Very difficult, the game rom has 32MB, double the ram of the Dreamcast.
- Ryo_Hazuki
- Graffiti Grind
- Posts: 312
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
Very difficult, the game rom has 32MB, double the ram of the Dreamcast.
- Ragfish
- St.Jimmy
- Posts: 395
- Dreamcast Games you play Online: PSO
Quake 3
Chu Chu Rocket
AFO
NBA 2K2
NFL 2K2
WSB 2K2
Internet Game Pack
Pool
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
I'm not going to say never, but I'd be shocked if it ever happens considering the Mario 64 port is already a miracle that uses almost every bit of memory available, and Ocarina of Time is a larger and more demanding game.
- Ian Micheal
- Developer
- Posts: 6276
- Location: USA
- Contact:
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
well size not problem i have it running on n64 emulation using mmu pointers native port could be done but who is going to do it..
- Caspian
- core
- Posts: 119
- Dreamcast Games you play Online: Starlancer
PSO - Location: Thessaloniki, Greece
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
I think that what would be more interesting would be the prospect of using the game's engine to create maybe a new Dreamcast game. Ports between different platforms is an undertaking requiring possibly a number of people with the right equipment and the know-how, who in the end would not get paid for their time. Extremely unlikely combination.
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
It's one of my favorite game of all time even if I 'm a pure sega sex, but for me it's not a good idea to focus on this game in particular. If one day we have the luck to have a great emulator on dreamcast, but for sure I did it again, but this game in particular had been enhanced in 3DS console, so not a big deal for me.
I prefer a polish version, super mario 64 already great by @mrneo240 due to the very poor switch version.
And Espirral had fabulously had for us a widescreen 16/9 code that Switch don't have !
I'm agree with @megavolt85 to focus on something great like atomiswave because it shows too the possibilities of dreamcast. A zelda ocarina of time, looks normal to run on dreamcast whereas atomiswave are very outstanding.
GTA III, will be a good thing for me because it showed the dreamcast possibilities against its ps2 rival.
But of course I can't choose ^^ I can only support my heroes developers here.
I prefer a polish version, super mario 64 already great by @mrneo240 due to the very poor switch version.
And Espirral had fabulously had for us a widescreen 16/9 code that Switch don't have !
I'm agree with @megavolt85 to focus on something great like atomiswave because it shows too the possibilities of dreamcast. A zelda ocarina of time, looks normal to run on dreamcast whereas atomiswave are very outstanding.
GTA III, will be a good thing for me because it showed the dreamcast possibilities against its ps2 rival.
But of course I can't choose ^^ I can only support my heroes developers here.
- Londinium
- dirty sailor
- Posts: 183
- Dreamcast Games you play Online: I'm up for anything
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
Brand new phrasefafadou wrote:I 'm a pure sega sex
-
- Rank 9
- Posts: 966
Re: The Legend of Zelda: Ocarina of Time was 100% reverse-engineered
i consumed the cartridge back in the day, for the time spent on it
btw, i would like to see again at least the BIG main map, running on DC
freely going around with Link, without proceed into the gameplay
like i mostly did at the time
the most problematic thing to implement? the main Hyrule map?
btw, i would like to see again at least the BIG main map, running on DC
freely going around with Link, without proceed into the gameplay
like i mostly did at the time
the most problematic thing to implement? the main Hyrule map?
-
- Similar Topics
- Replies
- Views
- Last post
-
- 19 Replies
- 17654 Views
-
Last post by PhiseJr
-
- 11 Replies
- 10260 Views
-
Last post by supah_mama_luigi
-
- 0 Replies
- 906 Views
-
Last post by Dandy
-
- 0 Replies
- 2361 Views
-
Last post by Al_Balog90
-
- 1 Replies
- 19421 Views
-
Last post by Falco Girgis