Recently I got to thinking about how certain Atomiswave games still freeze after a while and came to the conclusion that maybe data is being pushed into RAM too rapidly. With that I thought I'd try tinkering with the file system in the Ubuntu terminal.
I limited the number of usable blocks on a 16GB SanDisk SDHC so that only 3GB of storage is available -- just enough to store the whole collection of ports. Also, I reduced the cluster size of the Fat32 partition to 512Bytes instead of 32KB, in-turn forcing longer seek times for processing data - slowing the SD card performance. So far I've had NGBC running in attract mode for over 2 hours instead of the usual 20-25 minutes and it hasn't locked up yet.
This is the command I used in the Ubuntu terminal:
sudo mkdosfs -s 1 -S 512 /dev/mmcblk0p1 3221225
(mmcblk0p1 being the SD card).
Making your SD card less prone to lock-ups (GDemu).
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- MegaDeath
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- MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).
I tested out a few of the other ports earlier and it seems like the slightly hindered performance of my SD card hasn't affected gameplay.
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- MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).
Almost 4 hours on attract mode presently...I'll do further testing tomorrow.
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- MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).
I left KOF XI & Dolphin Blue on attract mode for a couple of hours and had no issues. Fist of the North Star, however locked up after 45-50 minutes in attract mode. Either way there seems to be an overall improvement using these file system settings.
- MoeFoh
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Re: Making your SD card less prone to lock-ups (GDemu).
Wondering if you used a defragger to look at file layout?mkandersson1082 wrote:I left KOF XI & Dolphin Blue on attract mode for a couple of hours and had no issues. Fist of the North Star, however locked up after 45-50 minutes in attract mode. Either way there seems to be an overall improvement using these file system settings.
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- MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).
I haven't so much as looked at a defrag program since switching to Linux several years agoMoeFoh wrote:Wondering if you used a defragger to look at file layout?mkandersson1082 wrote:I left KOF XI & Dolphin Blue on attract mode for a couple of hours and had no issues. Fist of the North Star, however locked up after 45-50 minutes in attract mode. Either way there seems to be an overall improvement using these file system settings.

- MoeFoh
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Re: Making your SD card less prone to lock-ups (GDemu).
SD Cards are their fastest on sequential reads - meaning track03 & track04 are contiguous. Just the opposite of what you are trying.mkandersson1082 wrote:I haven't so much as looked at a defrag program since switching to Linux several years agoMoeFoh wrote:Wondering if you used a defragger to look at file layout?mkandersson1082 wrote:I left KOF XI & Dolphin Blue on attract mode for a couple of hours and had no issues. Fist of the North Star, however locked up after 45-50 minutes in attract mode. Either way there seems to be an overall improvement using these file system settings.Anyway, from my experience defragging never made a difference when it came to my modded consoles, but do you think the file layout may also be an issue for Atomiswave ports?
I was wondering if the GDEMU uses ECC if it's part of the image - because it's stripped out in the Atomiswave converts. Anybody know?
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- MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).
It's interesting how different cluster sizes affect different games. Fist of the North Star prefers the 32KB cluster.
- MoeFoh
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Re: Making your SD card less prone to lock-ups (GDemu).
I've read that Metal Slug 6 can be particularly speed sensitive.mkandersson1082 wrote:It's interesting how different cluster sizes affect different games. Fist of the North Star prefers the 32KB cluster.
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- MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).
I do wonder...would changing the data layout on the ISOs make a difference? Being that smaller cluster sizes provide more 'accurate' reads for some games, while bigger cluster sizes provide more accurate reads for others. This could be a case of a dummy file being beneficial also? Just a thought.MoeFoh wrote:I've read that Metal Slug 6 can be particularly speed sensitive.mkandersson1082 wrote:It's interesting how different cluster sizes affect different games. Fist of the North Star prefers the 32KB cluster.
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