Modifying MDK2 game/save data help
Posted: Sun Mar 27, 2022 3:44 pm
Hey all, new here.
Hope that this an appropriate forum to discuss this kind of thing in. I checked around including the FAQ and didn't find anything that could help me, thus this post.
Basically, I'm a big fan of MDK2, I've played the hell out of it, exploring every corner.
I found ISOs of several prototypes on hiddenpalace.org recently and played through them.
This proto in particular is especially intriguing in that it has fully functional debug menu loaded from the start where you can load levels, spawn objects and characters, change render options etc.
This older one is substantially different but only goes up to level 4 and does not include the debug mode.
Now I'm not much of a programmer but I know enough to look into the game files and I can see in the .LUA script, a command to enable debug mode (F9 key I guess it was on the devkit). I'm excited about this because enemies, objects and levels that never made it to the final are listed.
I tried to have two other people help me enable this debug mode but both kind of disappeared on me so unless someone here is willing to step up to the task I've decided to attempt this myself. My question; would anyone be able to point me in the right direction of what exactly I must learn to do this? From what I talked with one of the people that helped me before, just modifying the .lua should be enough but I'm not sure what exactly to change. Additionally, rebuilding the GDROM image hasn't been working out I've tried to use this guide but I must be doing something wrong because the contents that I change don't remain changed.
I'm Stuck essentially. if someone has resources to help please let me know. Thanks!
Hope that this an appropriate forum to discuss this kind of thing in. I checked around including the FAQ and didn't find anything that could help me, thus this post.
Basically, I'm a big fan of MDK2, I've played the hell out of it, exploring every corner.
I found ISOs of several prototypes on hiddenpalace.org recently and played through them.
This proto in particular is especially intriguing in that it has fully functional debug menu loaded from the start where you can load levels, spawn objects and characters, change render options etc.
This older one is substantially different but only goes up to level 4 and does not include the debug mode.
Now I'm not much of a programmer but I know enough to look into the game files and I can see in the .LUA script, a command to enable debug mode (F9 key I guess it was on the devkit). I'm excited about this because enemies, objects and levels that never made it to the final are listed.
I tried to have two other people help me enable this debug mode but both kind of disappeared on me so unless someone here is willing to step up to the task I've decided to attempt this myself. My question; would anyone be able to point me in the right direction of what exactly I must learn to do this? From what I talked with one of the people that helped me before, just modifying the .lua should be enough but I'm not sure what exactly to change. Additionally, rebuilding the GDROM image hasn't been working out I've tried to use this guide but I must be doing something wrong because the contents that I change don't remain changed.
I'm Stuck essentially. if someone has resources to help please let me know. Thanks!