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OpenMenu Missing important artwork
Posted: Tue Sep 27, 2022 7:18 pm
by JaKSLaP
Hi;
Just tried open menu and looks great, however there is missing art work for 4 iconic games;
Capcom VS SNK Pro (Jap)
Capcom VS SNK Pro 2 (Jap)
Super Street Fighter II X (JAP)
Sturmwind (2013)
Is there anyway we can implement these into OpenMenu?
[Youtube]
https://www.youtube.com/watch?v=M2yu-0y9ZjQ[/Youtube]
Re: OpenMenu Missing important artwork
Posted: Thu Sep 29, 2022 9:58 am
by Dreamcazman
Switched over to Openmenu too and also noticed this.
I'm surprised the artwork is missing for these, they are relatively popular games...
Re: OpenMenu Missing important artwork
Posted: Wed May 29, 2024 9:58 pm
by twistedsymphony
I've had a GDEMU since 2017 but I've just recently decided to setup Open Menu and was running into the same issue.
I've been searching for an answer to this question for the past few days and finally figured it out.
on Open Menu all of the images and game descriptions come from the .DAT files that you add to the menu folder when you set it up
the source-code and source images used to build this file is available in this repo:
https://github.com/mrneo240/openMenu_imagedb/tree/main
Instructions are in the readme file there but basically you
1. download the source
2. run the setup.sh (only need to be run 1 time)
3. add your new images in the appropriate folder
4. modify the appropriate .csv catalog file to corelate the disc serial number to the image you added
5. run the process.sh to build the new DAT files
the .sh files are Linux Bash scripts, so they're made to be executed from command line in Linux. I believe there are ways to run bash scrips in windows. I don't have any experience in that personally.
since this is GIT Hub you can also do a pull request to contribute your changes to the repo if you want those additions to be available to all.
Re: OpenMenu Missing important artwork
Posted: Thu May 30, 2024 3:46 am
by DreamState
I won’t make the switch to open menu until it starts reading homebrew and utility CDI files that standard GDEmu will easily read. There’s also a wireless controller issue when using open menu in GDEmu layout, there is a d-pad skipping issue known so far whilst using wireless Xbox One with Brook Wingman SD. Like I said, this and everything else work perfect in stabdard GDEmu.
Re: OpenMenu Missing important artwork
Posted: Thu May 30, 2024 4:05 am
by fraggle200
twistedsymphony wrote: ↑Wed May 29, 2024 9:58 pm
I've had a GDEMU since 2017 but I've just recently decided to setup Open Menu and was running into the same issue.
I've been searching for an answer to this question for the past few days and finally figured it out.
on Open Menu all of the images and game descriptions come from the .DAT files that you add to the menu folder when you set it up
the source-code and source images used to build this file is available in this repo:
https://github.com/mrneo240/openMenu_imagedb/tree/main
Instructions are in the readme file there but basically you
1. download the source
2. run the setup.sh (only need to be run 1 time)
3. add your new images in the appropriate folder
4. modify the appropriate .csv catalog file to corelate the disc serial number to the image you added
5. run the process.sh to build the new DAT files
the .sh files are Linux Bash scripts, so they're made to be executed from command line in Linux. I believe there are ways to run bash scrips in windows. I don't have any experience in that personally.
since this is GIT Hub you can also do a pull request to contribute your changes to the repo if you want those additions to be available to all.
you do know there's an Openmenu DAT tool for this specific scenario.
viewtopic.php?f=22&t=15253
Re: OpenMenu Missing important artwork
Posted: Fri May 31, 2024 12:54 pm
by BobbCast
Blue Stinger and Puyo Puyo 4 are other games with missing artwork/metadata for OpenMenu.
I can't view that, maybe because I'm a new user?
Re: OpenMenu Missing important artwork
Posted: Sun Jun 02, 2024 3:40 am
by fraggle200
BobbCast wrote: ↑Fri May 31, 2024 12:54 pm
Blue Stinger and Puyo Puyo 4 are other games with missing artwork/metadata for OpenMenu.
I can't view that, maybe because I'm a new user?
ah. get your post count to 5 and it'll show.
Re: OpenMenu Missing important artwork
Posted: Mon Jun 03, 2024 3:08 pm
by BobbCast
Thank you. Anyway, DoA2 LE (only the alt cover version, it's got a different ID than the regular jap version even though the game is identical) is also missing metadata and the artwork is cropped unevenly. A very minor thing, but I'll list more when I find more (hopefully I'll get to my 5th post that way haha)
Re: OpenMenu Missing important artwork
Posted: Tue Jun 04, 2024 9:42 am
by twistedsymphony
Thanks for this! like BobbCast this was hidden from searches due to me being a new user but I'll check it out!
Re: OpenMenu Missing important artwork
Posted: Wed Jun 05, 2024 8:23 am
by fraggle200
just reply to any old post if you have to, to get the count up.