Creating a standalone Genesis game for Dreamcast
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Creating a standalone Genesis game for Dreamcast
I recently stumbled across a previous forum on here about wanting to create a Genesis game that essentially auto launches on the Dreamcast. There were talks about Genesis Plus SDL having a version where you can create standalone Genesis games that auto boot on Dreamcast, but it has absolute terrible compatibility. The compatibility of Genesis game on Dreamcast has vastly improved in the last couple of years and I was wondering if anyone has created something like this? It would be great for the homebrew community to have an opportunity to release their Genesis games on Dreamcast.
- Ian Micheal
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Re: Creating a standalone Genesis game for Dreamcast
I have done this with my tmnt and phantasy star collection i will make a self porter gens single game thing for use 

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Re: Creating a standalone Genesis game for Dreamcast
Ian Micheal wrote:I have done this with my tmnt and phantasy star collection i will make a self porter gens single game thing for use
That would be really awesome! I know I would find some great use with it, but the rest of the Genesis homwbrew community would love this sort of thing as well!
- Ian Micheal
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Re: Creating a standalone Genesis game for Dreamcast
Np release it tomorrow or the next day with a video on how to use including saving..TheRetroRoomGames wrote:Ian Micheal wrote:I have done this with my tmnt and phantasy star collection i will make a self porter gens single game thing for use
That would be really awesome! I know I would find some great use with it, but the rest of the Genesis homwbrew community would love this sort of thing as well!

For hardware and demul dc emulator only..
Not TapamN's or my fault redream is lacking and flycast etc
- Ian Micheal
- Developer
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Re: Creating a standalone Genesis game for Dreamcast
Here being coding it be easy theme-able music and few clicks game returns to title screen when exit you can change it..
Crt pvr hardware rendering static effects sh4 asm matrix particle effect 2 position menu auto-port for homebrew users Make your own single-game Genesis ports with saving 60 fps, no frameskip, and easy menu image theme-able
Some time tomorrow with video guide and how to very simple..
NO it will not work on redream please dont ask bother them to fix there emulator..
Crt pvr hardware rendering static effects sh4 asm matrix particle effect 2 position menu auto-port for homebrew users Make your own single-game Genesis ports with saving 60 fps, no frameskip, and easy menu image theme-able
Some time tomorrow with video guide and how to very simple..
NO it will not work on redream please dont ask bother them to fix there emulator..
- OlivusPrime
- MegaDeath
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Re: Creating a standalone Genesis game for Dreamcast
You've worked your magic again, thank you so much! I'll soon be releasing a romhack of Sonic 3D Blast and was hoping to create a Dreamcast "port", so this will work perfectly.Ian Micheal wrote:Here being coding it be easy theme-able music and few clicks game returns to title screen when exit you can change it..
Crt pvr hardware rendering static effects sh4 asm matrix particle effect 2 position menu auto-port for homebrew users Make your own single-game Genesis ports with saving 60 fps, no frameskip, and easy menu image theme-able
Some time tomorrow with video guide and how to very simple..
NO it will not work on redream please dont ask bother them to fix there emulator..
Is there any way of remapping the emulator controls? I've found that Sonic 3D tends to feel better on an analog stick (even though it isn't "true" analog), so the ability to remap the controls so that the game uses the Dreamcast controller's stick would be really useful.
Also is there any way of including a custom VMU image to display during gameplay?
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: Creating a standalone Genesis game for Dreamcast
Yes it will be able to use custom vmu image about remapping i think you can do that in the option menu not sure if that saves it to a config file..OlivusPrime wrote:You've worked your magic again, thank you so much! I'll soon be releasing a romhack of Sonic 3D Blast and was hoping to create a Dreamcast "port", so this will work perfectly.Ian Micheal wrote:Here being coding it be easy theme-able music and few clicks game returns to title screen when exit you can change it..
Crt pvr hardware rendering static effects sh4 asm matrix particle effect 2 position menu auto-port for homebrew users Make your own single-game Genesis ports with saving 60 fps, no frameskip, and easy menu image theme-able
Some time tomorrow with video guide and how to very simple..
NO it will not work on redream please dont ask bother them to fix there emulator..
Is there any way of remapping the emulator controls? I've found that Sonic 3D tends to feel better on an analog stick (even though it isn't "true" analog), so the ability to remap the controls so that the game uses the Dreamcast controller's stick would be really useful.
Also is there any way of including a custom VMU image to display during gameplay?
Menu is simple can mod this make it look like what every you want dont want particle effects remove the stars.bin .. vmu image just be bmp easy to mod..
bring up option menu can exit back to the port menu and then reset to the bios..
Make it less like emulator more like what i called it auto porter..
- OlivusPrime
- MegaDeath
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Re: Creating a standalone Genesis game for Dreamcast
Fantastic, this sounds really exciting. Can't wait to see what I can create with it (and naturally, credit will be given to you for the porting tools).Ian Micheal wrote:Yes it will be able to use custom vmu image about remapping i think you can do that in the option menu not sure if that saves it to a config file..
Menu is simple can mod this make it look like what every you want
w.png
dont want particle effects remove the stars.bin .. vmu image just be bmp easy to mod..
bring up option menu can exit back to the port menu and then reset to the bios..
Make it less like emulator more like what i called it auto porter..
- KmusDC
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Re: Creating a standalone Genesis game for Dreamcast
Thank you very much man, excellent work. Looking forward to the guide to create my genesis games. GreetingsOlivusPrime wrote:You've worked your magic again, thank you so much! I'll soon be releasing a romhack of Sonic 3D Blast and was hoping to create a Dreamcast "port", so this will work perfectly.Ian Micheal wrote:Here being coding it be easy theme-able music and few clicks game returns to title screen when exit you can change it..
Crt pvr hardware rendering static effects sh4 asm matrix particle effect 2 position menu auto-port for homebrew users Make your own single-game Genesis ports with saving 60 fps, no frameskip, and easy menu image theme-able
Some time tomorrow with video guide and how to very simple..
NO it will not work on redream please dont ask bother them to fix there emulator..
Is there any way of remapping the emulator controls? I've found that Sonic 3D tends to feel better on an analog stick (even though it isn't "true" analog), so the ability to remap the controls so that the game uses the Dreamcast controller's stick would be really useful.
Also is there any way of including a custom VMU image to display during gameplay?
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: Creating a standalone Genesis game for Dreamcast
Have a look
https://streamable.com/jo6n6p I think this is pretty neat ok new
Version 2
https://streamable.com/05lmjv
more particle full trans windows
Version 3 clean up
https://streamable.com/8btiti
loading transition roto zoom particle fade out load game
Reminder redream dc emulator is broken and does not work correct when using this
https://streamable.com/jo6n6p I think this is pretty neat ok new
Version 2
https://streamable.com/05lmjv
more particle full trans windows
Version 3 clean up
https://streamable.com/8btiti
loading transition roto zoom particle fade out load game
Reminder redream dc emulator is broken and does not work correct when using this
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