Creating a multi-game CDI?
Posted: Mon Oct 16, 2023 9:12 pm
So I've been looking into putting a couple of Sonic Adventure 2 prototypes on a single CD-R for my Dreamcast, and currently am using Ginsu from the SEGA Smash Pack prototype to make the CD. In the ginsu ini file, I have something like this (after the required ginsu stuff in the ini):
[THETRIAL]
Ginsu.Path = \THETRIAL
Ginsu.Command = \THETRIAL\1ST_READ.BIN
Manifest.Name = "SA2 The Trial"
I've noticed that on CDIs like DreamApp that all of the files that get loaded are in one .BIN file (like Utopia Boot Disc is in a file called UTOPIA1.BIN).
Thus my question is: do you have to put all the game files (for each game) into a .BIN file and call that in ginsu (and how would I do this if so?), or is just calling 1ST_READ.BIN is enough for the game to boot and run on real hardware? (Alternatively, if there's a better way to create multi-game CDs then using ginsu, please let me know.)
Thanks in advance!
[THETRIAL]
Ginsu.Path = \THETRIAL
Ginsu.Command = \THETRIAL\1ST_READ.BIN
Manifest.Name = "SA2 The Trial"
I've noticed that on CDIs like DreamApp that all of the files that get loaded are in one .BIN file (like Utopia Boot Disc is in a file called UTOPIA1.BIN).
Thus my question is: do you have to put all the game files (for each game) into a .BIN file and call that in ginsu (and how would I do this if so?), or is just calling 1ST_READ.BIN is enough for the game to boot and run on real hardware? (Alternatively, if there's a better way to create multi-game CDs then using ginsu, please let me know.)
Thanks in advance!