(Updating...) RECV MODDING BASICS - TEXTURES - Ch.2 (By CBNJ)
Posted: Wed Nov 29, 2023 4:45 am
PREVIOUS CHAPTER: RECV MODDING BASICS - TEXTURES - Ch.1
https://www.dreamcast-talk.com/forum/vi ... 52&t=17007
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GLOBAL INDEX
Each texture in the game have a global index number wich is only a hex number given to each texture and stored in the texture header to ensure no any repeated texture gets loaded into any of the two texture memory DC uses.
Open pl00.ald and do a string search for PVRT this will take you to the first texture header at offset 49570
Above this byte there is a GBIX header, next a 00000008 value followed by a 00000065 value, this 65 is the global index for this texture and this layout will be the same for every texture we can find in CV game (whit very few almost not existent exceptions).
https://www.dreamcast-talk.com/forum/vi ... 52&t=17007
-------------------------------------------------------------------
GLOBAL INDEX
Each texture in the game have a global index number wich is only a hex number given to each texture and stored in the texture header to ensure no any repeated texture gets loaded into any of the two texture memory DC uses.
Open pl00.ald and do a string search for PVRT this will take you to the first texture header at offset 49570
Above this byte there is a GBIX header, next a 00000008 value followed by a 00000065 value, this 65 is the global index for this texture and this layout will be the same for every texture we can find in CV game (whit very few almost not existent exceptions).