Genius! Running on reicast (Android) in Portrait mode.
Space Cadet Pinball (Dreamcast Port)
Re: 3D Pinball Space Cadet - Dreamcast port
Posted: Tue Jul 16, 2024 5:17 pm
by Falco Girgis
This is seriously fantastic...
and holy shit, are you just drawing directly to the DC's framebuffer for graphics here? I just snooped around dc_graphics.cpp, and that looks to be the case? I plan to pull it down and add it to my repertoire of ports and gems to test KOS against going forward.
Re: 3D Pinball Space Cadet - Dreamcast port
Posted: Tue Jul 16, 2024 6:14 pm
by Headshotnoby
Falco Girgis wrote: ↑Tue Jul 16, 2024 5:17 pm
This is seriously fantastic...
and holy shit, are you just drawing directly to the DC's framebuffer for graphics here? I just snooped around dc_graphics.cpp, and that looks to be the case? I plan to pull it down and add it to my repertoire of ports and gems to test KOS against going forward.
yup, it's drawing directly to vram_s, i wanted to avoid using something like SDL this time around and interact directly with the hardware
Re: 3D Pinball Space Cadet - Dreamcast port
Posted: Thu Jul 18, 2024 10:11 am
by MoeFoh
Running on Flycast v2.3 (Android). Crashes on startup in redream (Android).
Space Cadet Pinball (Dreamcast Port)
Re: 3D Pinball Space Cadet - Dreamcast port
Posted: Thu Jul 18, 2024 10:26 am
by Ian Micheal
runs also on demul new adx version should have no lag..