Codewarrior Patched for Dreamcast & SuperH Development
Posted: Wed Jul 24, 2024 6:31 pm
Hi Dreamcast Developer here.
I patched Metrowerks Codewarrior for SuperH & Sega Dreamcast with the IDE 6.0 and some files from Codewarrior Pro 6.1 And it compiled too! Now Codewarrior is no longer buggy or crashing, slow and works faster better, yes It has been tested on Windows 10, I was able to compile code for SH-1, SH-2, SH-3, SH-4, took trail and error but I got it!
I also use Codewarrior for SuperH Development, besides high-performance Embedded Workshop for SuperH microcontrollers.
I use Codewarrior Pro 6.1 to develop software for Windows, Mac(PowerPC & M68K), and to develop Plugins for Codewarrior IDE.
It's now uploaded on archive org for anyone to tryout the updated version of Codewarrior for dreamcast & superh, I might make a sega saturn version with inhouse plugins developed by me at some point but who knows.
I patched Metrowerks Codewarrior for SuperH & Sega Dreamcast with the IDE 6.0 and some files from Codewarrior Pro 6.1 And it compiled too! Now Codewarrior is no longer buggy or crashing, slow and works faster better, yes It has been tested on Windows 10, I was able to compile code for SH-1, SH-2, SH-3, SH-4, took trail and error but I got it!

I also use Codewarrior for SuperH Development, besides high-performance Embedded Workshop for SuperH microcontrollers.
I use Codewarrior Pro 6.1 to develop software for Windows, Mac(PowerPC & M68K), and to develop Plugins for Codewarrior IDE.
It's now uploaded on archive org for anyone to tryout the updated version of Codewarrior for dreamcast & superh, I might make a sega saturn version with inhouse plugins developed by me at some point but who knows.
