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Sarah

Posted: Thu Aug 01, 2024 12:39 am
by Cyndanera
Title: Sarah
Mode: 2D.5
General: Metroidvania, Platformer
Engine: Cyndanera Engine
Inspiration: Rayman Legends, Shantae, Super Paper Mario, etc.
Tools: Metrowerks Codewarrior & ARM Developer Suite 1.2(AICA), DSP Developer Tools
Platforms: Dreamcast, GameCube, Switch, Steam(PC)

Screenshot of my game Sarah, development setup in Codewarrior for Sega Dreamcast.
Thought I would start this post with a dev screenshot then keep you guys updated
I will be doing devlogs on the development of the engine & game on my YouTube channel. :)

Re: Sarah

Posted: Sun Aug 04, 2024 12:34 am
by Cyndanera
I tested it boots and code runs, also made my own cool logo for my Dreamcast games. ;)

Re: Sarah

Posted: Wed Sep 11, 2024 10:22 pm
by Cyndanera
My Game Development Desktop Setup
Working on getting my TDEV devkit for the GameCube so I got my Windows XP DEV PC ready 😄
Thought I would let all of you see how I do GameCube & GBA Game Development since There is a GameCube version my game too and like there is vmu features in the dreamcast version, I will also use the feature of the GBA link cable like sending GBA Programs aka Minigames.
I uploaded a screenshot of my desktop setup and the TDEV devkit for GameCube I'm working on getting for game development.
This is how the game debugging works for TDEV, usb is used for streaming game files and bba is used for remote debugging the game code that has been sent over to the GameCube.