DREAMCAST-KOS-PVR-3D-EXAMPLES
Posted: Wed Aug 14, 2024 1:55 pm
# KallistiOS PVR API Only Examples
# DREAMCAST-KOS-PVR-3D-EXAMPLES
NO LAYERS DIRECT EXAMPLES
Welcome to the KallistiOS PVR API Only Example repository!
##Testing
* I have videos of each running on hardware
* and the ELF files you can turn into a CDI using BootDreams to run on a DC
* emulator or a retail Dreamcast.
## About
## Examples
VIDEOS
This repository contains examples demonstrating how to use the KallistiOS PVR API directly. It focuses solely on the PVR API, without using any additional layers such as OpenGL, SDL, or Parallax. These examples are intended to provide straightforward solutions for common tasks using the KallistiOS PVR API.
## Features
- **Direct KallistiOS PVR API Usage:** No additional layers, pure PVR API examples.
- **Texture Handling:** Loading and displaying textures.
- **Zoom Effects:** Implementing zoom-in and zoom-out effects controlled by controller inputs.
- **3D PVR Cube Example:** Demonstrating texture and matrix usage for 3D rendering.
- **Perlin noise and font rendering** Demonstrating procedural texture generation GUI txt rendering overlay interface fast sh4 vector math.
- **Clear and Commented Code:** Easy to understand with comprehensive comments.
## Getting Started
### Prerequisites
To run these examples, you'll need:
- A Dreamcast development environment set up with KallistiOS.
- A compatible compiler (e.g., GCC).
- A Dreamcast console or emulator to test your builds or hardware serial or bba.
code to all here https://github.com/ianmicheal/DREAMCAST ... D-EXAMPLES
# DREAMCAST-KOS-PVR-3D-EXAMPLES
NO LAYERS DIRECT EXAMPLES
Welcome to the KallistiOS PVR API Only Example repository!
##Testing
* I have videos of each running on hardware
* and the ELF files you can turn into a CDI using BootDreams to run on a DC
* emulator or a retail Dreamcast.
## About
## Examples
VIDEOS
This repository contains examples demonstrating how to use the KallistiOS PVR API directly. It focuses solely on the PVR API, without using any additional layers such as OpenGL, SDL, or Parallax. These examples are intended to provide straightforward solutions for common tasks using the KallistiOS PVR API.
## Features
- **Direct KallistiOS PVR API Usage:** No additional layers, pure PVR API examples.
- **Texture Handling:** Loading and displaying textures.
- **Zoom Effects:** Implementing zoom-in and zoom-out effects controlled by controller inputs.
- **3D PVR Cube Example:** Demonstrating texture and matrix usage for 3D rendering.
- **Perlin noise and font rendering** Demonstrating procedural texture generation GUI txt rendering overlay interface fast sh4 vector math.
- **Clear and Commented Code:** Easy to understand with comprehensive comments.
## Getting Started
### Prerequisites
To run these examples, you'll need:
- A Dreamcast development environment set up with KallistiOS.
- A compatible compiler (e.g., GCC).
- A Dreamcast console or emulator to test your builds or hardware serial or bba.
code to all here https://github.com/ianmicheal/DREAMCAST ... D-EXAMPLES