Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Sat Aug 31, 2024 6:41 am
by LeonKILLER7
Looking forward to this thanks for the heads up sega guru and thanks again Shindougo
Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Sun Sep 01, 2024 9:11 am
by OlivusPrime
Nice, I wonder if the PlayStation version of Earthworm Jim 2 could be Bleemed for this.
Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Tue Sep 10, 2024 4:52 pm
by grimshins
OlivusPrime wrote: ↑Sun Sep 01, 2024 9:11 am
Nice, I wonder if the PlayStation version of Earthworm Jim 2 could be Bleemed for this.
That would be interesting from a technical standpoint. Shame that the PSX/Saturn version of the game is so jank from a mechanical perspective
Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Wed Sep 11, 2024 4:21 pm
by OlivusPrime
grimshins wrote: ↑Tue Sep 10, 2024 4:52 pm
That would be interesting from a technical standpoint. Shame that the PSX/Saturn version of the game is so jank from a mechanical perspective
I actually never thought the PSX/Saturn ports were too bad, some of the background changes aren't great but at least you get the full CD soundtrack. Was there something in particular you were referring to?
Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Thu Sep 12, 2024 12:10 am
by grimshins
OlivusPrime wrote: ↑Wed Sep 11, 2024 4:21 pm
I actually never thought the PSX/Saturn ports were too bad, some of the background changes aren't great but at least you get the full CD soundtrack. Was there something in particular you were referring to?
The controls are a lot muddier and there are issues with collision detection. I imagine it's not too bad for people whose sole exposure is to the PSX/Saturn versions, but coming from the Genesis/SNES versions it's very noticeable.
Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Thu Sep 12, 2024 2:49 pm
by OlivusPrime
grimshins wrote: ↑Thu Sep 12, 2024 12:10 am
The controls are a lot muddier and there are issues with collision detection. I imagine it's not too bad for people whose sole exposure is to the PSX/Saturn versions, but coming from the Genesis/SNES versions it's very noticeable.
I guess that's true, I've probably played the PSX/Saturn version the most by this point, so it's not as noticeable to me. I definitely feel what you mean on the Puppy Love stages though!
Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Tue Jan 21, 2025 4:40 pm
by ramthx
hi when i download i have one wih dummy files which i burn to a cdr but i dont seem to get it to work my dreamcast wont read it for some reason?
anybody else have an issue?
Re: Earthworm Jim Collection for the Sega Dreamcast by Shindougo
Posted: Tue Jan 21, 2025 5:31 pm
by bjankins1
Suggestions
Genesis autoporter will be getting 16bit 44.1khz soon, maybe a good idea to add pc soundtrack for both genesis games
Also EJ2 also has a very nice weapon select patch made some time ago available on emu land, guy redrew the control pad for 6 buttons in the options and went all out