Radirgy Distorted Audio Repair + Misc Patch (Release)
Posted: Fri Jan 03, 2025 9:44 am
Now with full 3D analog movement support! (dpad support is still there and can be used as normal)
Really changes the feel of the game if you're looking for something different.
Thanks to Dakrk for making this function.
- Re-encoded BGM, clean music tracks sourced from the OST CD.
(Higher quality, no more distorted bass that plagues stage 5)
- Rebalanced SFX, no longer distorts or peaks, each sound has been individually tweaked.
- Stereo BGM playback enabled. (Thanks to Dakrk for finding the function)
(originally the game music would only play in mono)
- Optional orange border removal.
- Alpha cleanup. (Edge garbage pixels in the HUD and a few other elements)
- Wiredcrackpot's Wii Script English Patch baked in. (Optional Japanese patch)
- Analog stick support with full analog movement,
digital/dpad still works like normal. (Thanks to Dakrk's script)
Video comparing the improved audio with the original audio at the end.
Note that this is a video of v1 before the BGM stereo enabling function of v2.
https://www.youtube.com/watch?v=Egke85bK2F8
Left to do: I'd like to make these same changes to the Naomi arcade release
which also suffers from the exact same low quality distorted
audio as the Dreamcast version.
Enjoy! :)
Changelog:
V3 - (Further alpha cleanups)
V3+1 - (adds a new optional patch that you apply last, it increases the volume of the
ABS alarm system as well as lowers the explosions making it easier to hear this if
you're playing with low volume or in a loud environment)
V4 - Full 3D analog support!
(Further alpha cleanups), better audio mixing as the main patch
(alt mixing with lower ABS is provided in the Old Patches folder)
V4.1 - Horizontal animation flip fixed (error with the analog movement implementation) - dakrk
https://drive.google.com/file/d/1mmUv3E ... sp=sharing
Really changes the feel of the game if you're looking for something different.
Thanks to Dakrk for making this function.
- Re-encoded BGM, clean music tracks sourced from the OST CD.
(Higher quality, no more distorted bass that plagues stage 5)
- Rebalanced SFX, no longer distorts or peaks, each sound has been individually tweaked.
- Stereo BGM playback enabled. (Thanks to Dakrk for finding the function)
(originally the game music would only play in mono)
- Optional orange border removal.
- Alpha cleanup. (Edge garbage pixels in the HUD and a few other elements)
- Wiredcrackpot's Wii Script English Patch baked in. (Optional Japanese patch)
- Analog stick support with full analog movement,
digital/dpad still works like normal. (Thanks to Dakrk's script)
Video comparing the improved audio with the original audio at the end.
Note that this is a video of v1 before the BGM stereo enabling function of v2.
https://www.youtube.com/watch?v=Egke85bK2F8
Left to do: I'd like to make these same changes to the Naomi arcade release
which also suffers from the exact same low quality distorted
audio as the Dreamcast version.
Enjoy! :)
Changelog:
V3 - (Further alpha cleanups)
V3+1 - (adds a new optional patch that you apply last, it increases the volume of the
ABS alarm system as well as lowers the explosions making it easier to hear this if
you're playing with low volume or in a loud environment)
V4 - Full 3D analog support!
(Further alpha cleanups), better audio mixing as the main patch
(alt mixing with lower ABS is provided in the Old Patches folder)
V4.1 - Horizontal animation flip fixed (error with the analog movement implementation) - dakrk
https://drive.google.com/file/d/1mmUv3E ... sp=sharing