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PSO Story Quests

Posted: Wed Feb 19, 2025 6:02 pm
by Aleron Ives
I updated Altimira yesterday, and I thought this might be of interest to some of the people here, since it involves semi-official Sega content.

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After a great deal of work, all 15 BB "Government" quests for Episode I are finally available for Dreamcast and PC. As you may be aware, many of these quests are not directly compatible with Dreamcast, because they use the same area multiple times in a row, and V2 does not allow this outside of Challenge mode.

I've addressed this problem by merging the maps together into a single map, thus eliminating the duplicate areas limitation. Although this approach requires some artistic license, I believe I've managed to maintain the spirit of Sega's story quests while preserving 95% of the original content in a way that's compatible with V2... and even V1! :shock:

Here's what you can expect:
  • Insane mode is available in all 15 quests.
  • All multiplayer doors have been eliminated, so you can fully clear every map solo.
  • Some routes that Sega had blocked off are now open, so you have more monsters at your disposal.
  • You now receive a proper amount of Meseta at the end of each quest, instead of BB's nerfed Meseta values.
  • You will also receive Photon Points upon completing each quest in Ultimate.
  • All timed quests have had their timers rebalanced.
  • Various translation errors, typos, and text formatting errors have been corrected.
  • All 15 quests are unlocked by default. You can play them in order for the story or play them out of order for grinding purposes, as you please.
  • All of the prizes have consequently been removed. (Did you really need guaranteed rewards for clearing freeplay maps, anyway?)
  • The ability to skip the introduction in each quest is tied to your offline story progress, e.g. if the team creator has defeated De Rol Le offline, then everyone will have the option to skip Tyrell's introduction on all four Cave quests.
The V1 editions are largely the same as the V2 editions, minus the V2-specific features. There are a few extra items of note for V1, however:
  • If you skip the quest introductions, you may notice some strange jagged lines flying around Pioneer 2. This is normal. It appears that Sega forgot to clear out some of the loading screen particles in V1 at the start of a quest, so if you run out to Pioneer 2 too quickly, you'll see these particles flying around the city for a few seconds before they disappear.
  • Some of these quests contain failure conditions. Quests 2-3, 3-2, and 4-2 all contain timers, so if you die and then run out of time, your weapon will be permanently deleted. In addition, quest 3-2 contains a failure condition for death, so if you die without a Scape Doll, you will also fail the quest and be unable to retrieve your weapon from Ragol. Please keep this in mind, as it's not possible to stop you from dropping your equipped weapon when you die on V1.
Combined with the additional work of porting the Episode I and Episode II quests to V3, I've effectively had to wrangle 63 quests in total for this project, so while I'm hoping everything works properly, I may have missed a problem or two. Please let me know if you find anything amiss, and thank you for playing on Sylverant.

Re: PSO Story Quests

Posted: Wed Feb 19, 2025 9:29 pm
by enfilade
Amazing! Thank you for everything you have contributed to PSO over the years. Can't wait to try this all out :)

Re: PSO Story Quests

Posted: Wed Feb 19, 2025 10:22 pm
by mistamontiel
Hoorah!!

Re: PSO Story Quests

Posted: Thu Feb 20, 2025 6:22 pm
by Sonic1994DC
Thank you so much for this. I play PSO online solo a lot so this will be very helpful. I was just playing very hard mode online to give it a test, Caves being one of them where you need multiple players to complete it. I was able to get pass Cave's 1 all by myself but Cave's 2 I ran into a switch door where you in another player to advance through the Cave's. I don't know if it was on my end but I could not get through the switch door. Unless I can walk through the door which I did not try
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Re: PSO Story Quests

Posted: Thu Feb 20, 2025 7:01 pm
by Aleron Ives
Yes, freeplay Cave 2 always has a mandatory 2p door, so you can never complete Cave 2 solo. It is technically possible to complete Ruins solo if you get the right maps, but usually you can't finish freeplay Ruins, either. All of the story quests can be soloed, though. I've also edited many of Sega's original online quests so that you can solo them on Altimira.

Re: PSO Story Quests

Posted: Thu Feb 20, 2025 7:05 pm
by Sonic1994DC
Aleron Ives wrote: Thu Feb 20, 2025 7:01 pm Yes, freeplay Cave 2 always has a mandatory 2p door, so you can never complete Cave 2 solo. It is technically possible to complete Ruins solo if you get the right maps, but usually you can't finish freeplay Ruins, either. All of the story quests can be soloed, though. I've also edited many of Sega's original online quests so that you can solo them on Altimira.
Thanks for the info :)

Re: PSO Story Quests

Posted: Mon Feb 24, 2025 8:26 am
by Venality
When connecting to Altmira, are these simply available at the quest counter? (At work, can't check), or do these have to be downloaded to the VMU?

Re: PSO Story Quests

Posted: Mon Feb 24, 2025 4:57 pm
by Aleron Ives
They're at the quest counter under the Story category.

Re: PSO Story Quests

Posted: Tue Feb 25, 2025 6:29 pm
by Sonic1994DC
Aleron Ives wrote: Mon Feb 24, 2025 4:57 pm They're at the quest counter under the Story category.
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Re: PSO Story Quests

Posted: Wed Feb 26, 2025 1:48 am
by Nico0020
Very cool! I remember playing these quests a bit on BB. I loved the idea of having more single player story content. I logged on for the first time in quite awhile to check it out and will definately go back. I am a bit curious about this bit

Very cool! I remember playing these quests a bit on BB. I loved the idea of having more single player story content. I logged on for the first time in quite awhile to check it out and will definately go back. I am a bit curious about this bit
I've addressed this problem by merging the maps together into a single map, thus eliminating the duplicate areas limitation.
What do you mean you merged the maps together?