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dreamcast "online" idea... maybe very dumb

Posted: Thu Aug 05, 2010 4:37 pm
by Macabre
So after dropping the "gauntlet legends" bomb in a previous thread, it got me thinking...

That game supports multiplayer function via the vmu (meaning, if your character is saved on one, and your friends is on another, you just carry your vmu with you to whom'ever has the dreamcast).

I theorize that if you can split the male end of a vmu to two connections, one for your dc, and one for a long-range connection setup, and also have a friend that does the same, and somehow setup hardware that can accept and transmit vmu data, then it would be possible to play with their character data.


Now that my mind is awake, I see now that this is a dumb though, as it's not including controller data, nor the fact that its two separate dreamcasts, playing two separate games...


Reconsidering the initial idea, instead of sending "vmu signals" from a multi-connectable vmu, it would be possible to send controller signals from a multi-corded controller, which would then include both character data and player input.

That would require a mere hardware transmittion/recieving device, no software. And in my head it doesnt seem like it would be very hard to work that together via a telephone line.


That leaves the 2-games-at-once issues...

Any ideas? Is this a really dumb dream that I should just forget :lol: ?

Re: dreamcast "online" idea... maybe very dumb

Posted: Thu Aug 05, 2010 5:02 pm
by Anthony817
Too much work involved.

Re: dreamcast "online" idea... maybe very dumb

Posted: Thu Aug 05, 2010 5:15 pm
by Macabre
Actually had another thought. I'm not very good at programming, hardly recall the most basic java commands.

But the custom auto-connect dc-talk pso disc, isn't that basically the pso game with a modified connection/server frame-work?

I know gauntlet for dc was never made to go online, but the only part of the game itself that would need to be hacked would be the player-joining screen.

Is the connection/server programming for the pso disc far more complex to be able to apply to gauntlet?

Re: dreamcast "online" idea... maybe very dumb

Posted: Thu Aug 05, 2010 6:30 pm
by Dr. Pariolo
its not because a game is locally multiplayer it can be ported easily to online. Barely has anything to do. What you do in those cases is emulate the lan over the internet, dare with the cons it has (no server, so need a host, and most likely low speed).

the pso modification for our autoconnect is pretty simple, hex edit for the old host, and replace by our own, the modification doesnt go any further.

Short version: you can not make a game go to multiplayer online if it doesnt provide the feature on the disc already.