As we all know there isn't a homebrew game that supports modem networking.
This is because the lack of a tcip stack in KOS.
The Katanna SDK is Sega's official Development kit, it includes full working modem support with examples and even the source code to a planetweb browser.
What if someone were to port a KOS homebrew game such as Doom, to the Katanna SDK and add modem support?
Modem Homebrew with Katanna SDK
- Indiket
- Developer
- Posts: 67
- Location: In Dreamarena :)
Re: Modem Homebrew with Katanna SDK
No GPL, no party
But yep, it will be a good experiment. Correct me, but I think that there isn't the latest version of the Katana SDK leaked on the Internet. And maybe in that earlier version there is no support for BBA... not sure about that

But yep, it will be a good experiment. Correct me, but I think that there isn't the latest version of the Katana SDK leaked on the Internet. And maybe in that earlier version there is no support for BBA... not sure about that

-
- Developer
- Posts: 611
- Dreamcast Games you play Online: ALL OF THEM
Re: Modem Homebrew with Katanna SDK
The latest leaked version is r11 alpha and it has both bba and modem support, source code and examples.
Nice try you fool! lol BBQ!
-
- Similar Topics
- Replies
- Views
- Last post
-
- 5 Replies
- 9879 Views
-
Last post by jebug29
-
- 2 Replies
- 10528 Views
-
Last post by Ian Micheal
-
- 10 Replies
- 14197 Views
-
Last post by Fuseki
-
- 34 Replies
- 26583 Views
-
Last post by megavolt85
-
- 0 Replies
- 5063 Views
-
Last post by Ro Magnus Larsson